Garry's Mod
BSMod Punch SWEP + Kick & KillMoves
กำลังแสดง 11-20 จาก 57 รายการ
< 1  2  3  4  5  6 >
อัปเดต: 11 ต.ค. 2021 @ 4: 12am

Fixed hunters not dying when they should after being killmovable

อัปเดต: 21 ก.ค. 2021 @ 7: 39am

Fixed playermodel colour not always working when killmoving

อัปเดต: 20 ก.ค. 2021 @ 4: 28am

- Added support for custom killmove duration
- Tweaked ragdoll motion for some killmoves
- Added an option to spawn a health kit or vial after killmoving:
bsmod_killmove_spawn_healthvial
bsmod_killmove_spawn_healthkit

- Updated the addon's options menu to have these new settings

อัปเดต: 6 ก.ค. 2021 @ 7: 16am

- Added a hook for when the ragdoll is created after a killmove so you can modify it's velocity and more
- Fixed duplicate shadows when killmoving

อัปเดต: 5 ก.ค. 2021 @ 9: 05am

Fixed a small issue (that's another unneeded change note)

อัปเดต: 5 ก.ค. 2021 @ 5: 13am

- Added a convar to always be able to killmove from behind "bsmod_killmove_anytime_behind"
- Fixed player movement jittering after a killmove (most noticeable in multiplayer)
- Fixed kick and killmove models not working with transparency
- Fixed player viewmodels sometimes deleting on respawn after being killmoved

อัปเดต: 28 มิ.ย. 2021 @ 12: 30am

- NextBots can now be KillMoved (it was that easy to add, wish I added it earlier lol)
- Fixed kick animations looking weird at certain angles
- Tweaked a front KillMove animation

อัปเดต: 13 มิ.ย. 2021 @ 3: 51am

Fixed a minor script error

อัปเดต: 12 มิ.ย. 2021 @ 2: 22am

- Added an option for thirdperson KillMoves, go to the addons options menu to enable it
- Fixed Punch SWEP not creating decals in singleplayer
- Used a better method for hiding the HUD when KillMoving (this includes no more "KillMove Initiated" message)
- Thirdperson kick animation now resets properly

อัปเดต: 27 เม.ย. 2021 @ 5: 57am

- Punch SWEP now works better on Multiplayer
- Fixed a bug regarding dying while blocking
- Bone manipulation now works while KillMoving entities