RimWorld
FindAGunDamnIt! (Continued)
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Update: 15 aug om 12:29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Update: 2 jul om 11:16

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 25 sep 2024 om 11:48

1.5.3 - Should no longer cause error when no weapons exist on the map

Update: 1 jun 2024 om 12:11

1.5.2 - Should now ignore heavy weapons

Update: 12 apr 2024 om 3:07

1.5.1 - Added missing harmony requirement

Update: 21 mrt 2024 om 13:29

1.5.0 - Mod updated for 1.5 and passed autotests

Update: 2 feb 2024 om 13:39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Update: 31 jan 2024 om 11:16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Update: 10 okt 2022 om 9:37

1.4.1 - Mod updated for 1.4 and passed autotests

Update: 28 apr 2022 om 11:45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.