XCOM: Chimera Squad

XCOM: Chimera Squad

NonLethalBind
Mostrando 1-8 de 8 aportaciones
Actualización: 9 MAY 2020 a las 12:47 p. m.

1.4: Fixed bug where enemy vipers would be rendered unconscious instead of killed if they died while binding xcom soldiers.

Actualización: 3 MAY 2020 a las 12:34 a. m.

1.3b: Testing with codex revealed bug still existed for that unit, made a special exception in the code to fix the problem

Actualización: 2 MAY 2020 a las 9:10 p. m.

Fixed bug introduced in last update. Was crashing upon bind-killing non-capturable units.

Actualización: 1 MAY 2020 a las 11:35 p. m.

Made mod compatible with "Enemy Capture Counter" mod. The counter was counting enemies incapacitated at the end of the round as being both unconscious and captured, giving an inflated number of total aliens.

Also modified the script so it displays the enemy unit unconscious notification in this situation. This isn't vanilla behaviour, in vanilla the unit's death message was also hidden but hopefully this allay some people's worries about whether the mod is actually working.

Actualización: 28 ABR 2020 a las 11:32 a. m.

Fixed bug where Torque was still killing people who were bound at the end of an encounter (when it auto-ended).

Actualización: 27 ABR 2020 a las 6:33 a. m.

update

Actualización: 27 ABR 2020 a las 6:29 a. m.

update

Actualización: 27 ABR 2020 a las 6:00 a. m.

update