RimWorld

RimWorld

Powerful Psycast AI
Viser 41–50 av 55 bidrag
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Oppdatering: 19. mars 2020 @ 10.35

Adjusted available weaponMoney for new pawns so mods that modify vanilla weapons like Weapon Tech 1.1 doesn't throw an error (pawn loadout is unaffected).

Oppdatering: 18. mars 2020 @ 17.18

Add HuntEnemiesIndividual DutyDef also use Psycast AI JobGiver

Oppdatering: 18. mars 2020 @ 16.57

Insectoids Evolved compatibility
Brighter preview image

Oppdatering: 18. mars 2020 @ 14.01

Adjusted enemy AI Psycast priorities.
AI willing to use Psycast at entropy below 15 instead of 10.
Minor code shuffling which hopefully improve performance.

Oppdatering: 18. mars 2020 @ 13.39

Fixed enemy using wrong loadout
Empire nerf: combat value of late-tier Psykers increased to 400 (equal to Centipede)

Oppdatering: 18. mars 2020 @ 12.53

Further rebalancing

Oppdatering: 18. mars 2020 @ 12.17

Reduced number of late-tier Psyker in Empire Raid table.

Oppdatering: 18. mars 2020 @ 11.31

Significantly increased combatpower of late-game Empire Psykers to account for their new abilities

Oppdatering: 18. mars 2020 @ 11.01

AI can use Invisibility

Oppdatering: 18. mars 2020 @ 10.37

AI can use Wallraise