RimWorld
Powerful Psycast AI
Visualizzazione di 41-50 elementi su 55
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Aggiornamento: 19 mar 2020, 10:35

Adjusted available weaponMoney for new pawns so mods that modify vanilla weapons like Weapon Tech 1.1 doesn't throw an error (pawn loadout is unaffected).

Aggiornamento: 18 mar 2020, 17:18

Add HuntEnemiesIndividual DutyDef also use Psycast AI JobGiver

Aggiornamento: 18 mar 2020, 16:57

Insectoids Evolved compatibility
Brighter preview image

Aggiornamento: 18 mar 2020, 14:01

Adjusted enemy AI Psycast priorities.
AI willing to use Psycast at entropy below 15 instead of 10.
Minor code shuffling which hopefully improve performance.

Aggiornamento: 18 mar 2020, 13:39

Fixed enemy using wrong loadout
Empire nerf: combat value of late-tier Psykers increased to 400 (equal to Centipede)

Aggiornamento: 18 mar 2020, 12:53

Further rebalancing

Aggiornamento: 18 mar 2020, 12:17

Reduced number of late-tier Psyker in Empire Raid table.

Aggiornamento: 18 mar 2020, 11:31

Significantly increased combatpower of late-game Empire Psykers to account for their new abilities

Aggiornamento: 18 mar 2020, 11:01

AI can use Invisibility

Aggiornamento: 18 mar 2020, 10:37

AI can use Wallraise