RimWorld
Enemy Self Preservation
19件中 1-10 を表示
< 1  2 >
更新: 2024年3月17日 @ 14時40分

Simple 1.5 update, no changes.

更新: 2022年10月7日 @ 22時04分

Update for 1.4, no other changes.

更新: 2021年7月10日 @ 12時17分

Updated for 1.3, no changes.

更新: 2021年1月3日 @ 20時40分

Noticed an old bug I never fixed:

Neutral pawns will always flee when sufficiently hurt, unless they are part of a quest, which means the shuttle crash quest pawns will no longer flee, regardless of their relationship status with your colony.

'Allies also flee' option now once again only affects allies.

This basically undoes the change i made a couple of version ago and fixes the bug the change was a bandaid for. Hooray.

更新: 2021年1月3日 @ 19時42分

Changed the trigger for fleeing to be based on pain rather than health. And added an option to go back to the old health trigger if it is so desired.

更新: 2020年8月22日 @ 12時53分

Shuttle Crash quest people would flee when injured and break the quest. I've changed the "Allies Also Flee" setting to cover anyone that isn't hostile, so leaving that option off will fix this problem. I'll try and come up with a better solution in the future but for now this band-aid will do.

更新: 2020年8月2日 @ 22時19分

Updated for the impending Rimworld 1.2 release.

更新: 2020年6月22日 @ 16時44分

Removed Hugslib dependency.

更新: 2020年3月3日 @ 16時36分

Fixed an error with a Vanilla Events Expanded event.

更新: 2020年3月3日 @ 7時35分

Allied pawns will no longer flee when injured by default. This can be toggled in the mod settings menu.