RimWorld
Enemy Self Preservation
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Mis à jour le : 17 mars 2024 à 14h40

Simple 1.5 update, no changes.

Mis à jour le : 7 oct. 2022 à 22h04

Update for 1.4, no other changes.

Mis à jour le : 10 juil. 2021 à 12h17

Updated for 1.3, no changes.

Mis à jour le : 3 janv. 2021 à 20h40

Noticed an old bug I never fixed:

Neutral pawns will always flee when sufficiently hurt, unless they are part of a quest, which means the shuttle crash quest pawns will no longer flee, regardless of their relationship status with your colony.

'Allies also flee' option now once again only affects allies.

This basically undoes the change i made a couple of version ago and fixes the bug the change was a bandaid for. Hooray.

Mis à jour le : 3 janv. 2021 à 19h42

Changed the trigger for fleeing to be based on pain rather than health. And added an option to go back to the old health trigger if it is so desired.

Mis à jour le : 22 aout 2020 à 12h53

Shuttle Crash quest people would flee when injured and break the quest. I've changed the "Allies Also Flee" setting to cover anyone that isn't hostile, so leaving that option off will fix this problem. I'll try and come up with a better solution in the future but for now this band-aid will do.

Mis à jour le : 2 aout 2020 à 22h19

Updated for the impending Rimworld 1.2 release.

Mis à jour le : 22 juin 2020 à 16h44

Removed Hugslib dependency.

Mis à jour le : 3 mars 2020 à 16h36

Fixed an error with a Vanilla Events Expanded event.

Mis à jour le : 3 mars 2020 à 7h35

Allied pawns will no longer flee when injured by default. This can be toggled in the mod settings menu.