RimWorld
Enemy Self Preservation
Exibindo entradas 1–10 de 19
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Atualização: 17/mar./2024 às 14:40
por Murmur

Simple 1.5 update, no changes.

Atualização: 7/out./2022 às 22:04

Update for 1.4, no other changes.

Atualização: 10/jul./2021 às 12:17

Updated for 1.3, no changes.

Atualização: 3/jan./2021 às 20:40

Noticed an old bug I never fixed:

Neutral pawns will always flee when sufficiently hurt, unless they are part of a quest, which means the shuttle crash quest pawns will no longer flee, regardless of their relationship status with your colony.

'Allies also flee' option now once again only affects allies.

This basically undoes the change i made a couple of version ago and fixes the bug the change was a bandaid for. Hooray.

Atualização: 3/jan./2021 às 19:42

Changed the trigger for fleeing to be based on pain rather than health. And added an option to go back to the old health trigger if it is so desired.

Atualização: 22/ago./2020 às 12:53

Shuttle Crash quest people would flee when injured and break the quest. I've changed the "Allies Also Flee" setting to cover anyone that isn't hostile, so leaving that option off will fix this problem. I'll try and come up with a better solution in the future but for now this band-aid will do.

Atualização: 2/ago./2020 às 22:19

Updated for the impending Rimworld 1.2 release.

Atualização: 22/jun./2020 às 16:44

Removed Hugslib dependency.

Atualização: 3/mar./2020 às 16:36

Fixed an error with a Vanilla Events Expanded event.

Atualização: 3/mar./2020 às 7:35

Allied pawns will no longer flee when injured by default. This can be toggled in the mod settings menu.