Garry's Mod
Momo's Map Manipulation Tool
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更新:2020年3月2日 @ 11時35分

prop_static update:

  • Fixed keyvalues "rendercolor" & "renderamt" for prop_statics (RGB + A instead of RGBA)
  • Clamped keyvalue "spawnflags" to 1 byte for prop_statics (manually added case)
  • Default keyvalue "solid" is now 6 = VPhysics for prop_statics (manually added case)
  • Visibility fallback: leaves = any prop_static leaf for prop_statics with undefined leaves (manually added case)
  • sprp game lump as text: leaves are given starting with a 0 key in order to match "FirstLeaf" keyvalues

更新:2020年3月1日 @ 9時05分

  • Added prop_statics (sprp game lump) manipulation as text (problems if format not as specified)
  • Added conversion of prop_statics into prop_dynamics

更新:2020年2月24日 @ 13時02分

  • Added export / import as text for LUMP_TEXDATA_STRING_DATA (along with LUMP_TEXDATA_STRING_TABLE)
  • Under development: export / import sprp game lump

更新:2020年2月20日 @ 11時46分

  • Better storage efficiency: the source .bsp copy is truncated further, no more need to re-save a map to truncate lost space
  • dgamelump_t:newFromPayloadStream(): produced wrong payload type (LumpPayload instead of GameLumpPayload) caused by polymorphism failure
    • Fixed badly written replaced game lumps
  • BspContext objects are now Lua-refreshed (good for the developer)

    更新:2020年2月17日 @ 12時40分

    • Do not move to Lua template entities (those linked to a point_template entity)
    • Completed and made clear list of entity classes that should remain in LUMP_ENTITIES

    更新:2020年2月16日 @ 11時56分

    Spawn()ed again some in-lump entities + associated "map_manipulation_tool:moveEntitiesToLua:respawned" event

    更新:2020年2月16日 @ 9時28分

    Virtually truncate the .bsp when possible, saving space at end-of-file (which can be reused)

    更新:2020年2月15日 @ 13時24分

    Added targetname for event "map_manipulation_tool:moveEntitiesToLua:moveToLua"

    更新:2020年2月15日 @ 11時52分

    • New class FileForWrite replacing File, with a properly working Size() method
      • Seeking to the end properly works so replacing lumps with a larger one does fine.
    • Properly erase old payloads with zeroes; the conditions were not properly thought about

    更新:2020年2月14日 @ 13時24分

    • Fixes because ents.GetMapCreatedEntity() & Entity:CreatedByMap() do not use the hammerid value.
      • Causing parenting entities to only work with child & parent created in Lua.