Garry's Mod
Momo's Map Manipulation Tool
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更新:2020年3月27日 @ 6時41分

Entities into Lua: mentioned classname & targetname for entities remaining in the LUMP_ENTITIES

更新:2020年3月24日 @ 8時35分

  • Automatically activate lump compression for compressed maps
  • Fixed the displayed "After" compression: when compression activation was unset, it used the compression state from the "Before" payload instead of the "After" payload.

更新:2020年3月23日 @ 17時41分

  • When removing the HDR with a map without non-HDR lighting, now uses the HDR lighting lumps instead of nothing.
  • WORLDLIGHTS lumps are now shown as lighting lumps.
  • API: when original lump payloads from the map are affected to other lumps, they are now write-protected and no useless copy will occur.
  • More explicit error messages on file opening failures & using more homogeneous code
  • As expected, prop_statics converted to prop_dynamics now cannot be moved with the physgun.

更新:2020年3月20日 @ 6時00分

Fixed tiny mistakes

更新:2020年3月19日 @ 14時43分

  • Added a new window to remove entities by class
  • Removed buttons to remove internal entity classes

更新:2020年3月19日 @ 5時40分

Added a warning when decoding the sprp game lump when nan, -inf and inf values are observed

更新:2020年3月18日 @ 7時14分

  • prop_statics: better (not perfect) handling of TF2 & L4D2 & modern CS:GO maps
  • Avoided using Vector:__tostring() & Angle:__tostring() because of their truncated output
  • New test suite (removed for Workshop)
  • prop_statics: fixed default values for text import

更新:2020年3月8日 @ 12時37分

Added support for Left 4 Dead 2 / Contagion maps (different lump_t variant)

更新:2020年3月7日 @ 16時36分

  • Added a hook on "PhysgunPickup" because the keyvalue "gmod_allowphysgun" does not exist at runtime
  • Translated keyvalues values to strings where needed to avoid dealing with numbers

更新:2020年3月4日 @ 12時34分

  • Keyvalues: key decoding case bug should not be a problem anymore.
  • Keyvalues with prop_statics: better matching