Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
Ergebnisse 1–10 von 32
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Update: 18. Mai 2020 um 1:56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Update: 17. Mai 2020 um 6:37

Added a material browser for info_overlay & infodecal entities

Update: 15. Mai 2020 um 20:54

Added entity counts in "Remove entities by class", except for internal entities

Update: 13. Mai 2020 um 23:09

Fixed error with empty entity keyvalues set

Update: 21. Apr. 2020 um 16:49

GUI: added tooltips & a status bar

Update: 20. Apr. 2020 um 10:30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Update: 16. Apr. 2020 um 7:55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Update: 14. Apr. 2020 um 15:55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Update: 1. Apr. 2020 um 15:53

    Added French GUI translation

    Update: 29. Mrz. 2020 um 15:05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again