Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
Näytetään 1–10 / 32
< 1  2  3  4 >
Päivitys: 18.5.2020 klo 1.56

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

Päivitys: 17.5.2020 klo 6.37

Added a material browser for info_overlay & infodecal entities

Päivitys: 15.5.2020 klo 20.54

Added entity counts in "Remove entities by class", except for internal entities

Päivitys: 13.5.2020 klo 23.09

Fixed error with empty entity keyvalues set

Päivitys: 21.4.2020 klo 16.49

GUI: added tooltips & a status bar

Päivitys: 20.4.2020 klo 10.30

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

Päivitys: 16.4.2020 klo 7.55

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

Päivitys: 14.4.2020 klo 15.55

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    Päivitys: 1.4.2020 klo 15.53

    Added French GUI translation

    Päivitys: 29.3.2020 klo 15.05

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again