Arma 3
Global Mobilization Rebalance
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Update: 30 Jan, 2020 @ 5:46am

1.2 - Infantry weapon handling and recoil changed
maxRecoilSway and swayDecaySpeed on every weapon is now based on Arma 3 default value(0.008, 2) like Arma 3 vanilla weapons(very few exception).
dexterity, inertia are based on similar vanilla weapon but they might not exactly same.
recoil are based on similar vanilla weapons.
gm_mp2_base > recoil_ebr → recoil_pdw, dexterity = 1.7, inertia = 0.3
gm_g3_base > recoil_ebr → recoil_dmr_06, dexterity = 1.68, inertia = 0.7
gm_m16_base > recoil_ebr → recoil_spar
gm_svd_base > dexterity = 1.68, inertia = 0.7
gm_pk_base > recoil_mmg_01 → recoil_zafir, dexterity = 1.2, inertia = 0.9
gm_ak47_base > recoil_ebr → recoil_akm, dexterity = 1.4, inertia = 0.6
gm_rpk_base > recoil_ebr → recoil_rpk12, dexterity = 1.4, inertia = 0.7
gm_ak74_base > recoil_ebr → recoil_spar, dexterity = 1.4, inertia = 0.6
gm_aks74nk_base > recoil_ebr → recoil_mx, dexterity = 1.6, inertia = 0.38
gm_rpk74_base > recoil_ebr → recoil_spar_lsw, dexterity = 1.4, inertia = 0.7
gm_mg3_base > recoil_mmg_01 → recoil_zafir, dexterity = 1.1, inertia = 0.9

Update: 27 Jan, 2020 @ 6:37am

1.1 - Problem with weapon attachment is fixed

Update: 26 Jan, 2020 @ 12:53am

1.01 - Some image changed

Update: 25 Jan, 2020 @ 11:20pm

1.0 - Released