Arma 3
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Global Mobilization Rebalance
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
89.711 KB
25 Jan, 2020 @ 11:20pm
30 Jan, 2020 @ 5:46am
4 Change Notes ( view )
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Global Mobilization Rebalance

Description
GM(Global Mobilization) Rebalance

made by
Weed & UNIT_normal

This mod changes GM's various configuration that doesn't match with vanilla Arma 3 so you can use it with vanilla Arma 3 contents and also other mods that balanced based on vanilla Arma 3.
Our focus isn't in historical value but we tried to make sense with vanilla Arma 3 contents also basic historical value.

List of changes
- Ammo damage (Direct hit damage, indirect hit damage, indirect hit range)
- Ammo penetration
- Infantry weapon weight
- Infantry weapon handling
- Infantry weapon recoil
- Infantry magazine weight

Known issue
-Arsenal value doesn't reflect our rebalance. You can ignore it entirely.

This mod follows APL-SA license.

Brief summary of this Licence
PLEASE, NOTE THAT THIS SUMMARY HAS NO LEGAL EFFECT AND IS ONLY OF AN INFORMATORY NATURE DESIGNED FOR YOU TO GET THE BASIC INFORMATION ABOUT THE CONTENT OF THIS LICENCE. THE ONLY LEGALLY BINDING PROVISIONS ARE THOSE IN THE ORIGINAL AND FULL TEXT OF THIS LICENCE.

With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:

Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

For full version of licence, you can visit https://www.bohemia.net/community/licenses/arma-public-license-share-alike.
23 Comments
Ace 23 Jun @ 10:44am 
This mod is now game breaking and obsolete. Do not download.
Ace 15 May @ 2:41pm 
Fine, keep your secrets.
Ace 28 Sep, 2023 @ 10:35am 
How does this handle with ACE loaded?
Chief Zuma 12 Dec, 2022 @ 8:42pm 
I like this. It makes the G3 feel less wonky to use.
_mickey_ 28 Jul, 2022 @ 9:42am 
@UNIT_normal tested by me with "V_PlateCarrierSpec_blk" vest
_mickey_ 28 Jul, 2022 @ 9:39am 
@UNIT_normal I checked the penetration of the G3 rifles and did not notice any balance distortion for the GM. The following bullets: 7.62X51 Ball-T DM-21, 7.62X51 Ball-T DM 111, 7.62X51 Ball-T DM 41 are not capable of penetrating a heavy vest with two hits. Only the third bullet will kill the wearer of the vest, which is absolutely consistent with the vanilla 7.62 ammo. While the 7.62X51 AP DM 151 bullet is capable of killing with a single hit, but it looks ok, since it's an Advanced Penetration bullet.
_mickey_ 27 Jul, 2022 @ 12:00pm 
@UNIT_normal thanks for your clarification, yet I never noticed what you said. I'll check it out as soon as possible. But you still better describe your changes in the description of your mod. This is not for me, this is for all the people who want to try your mod. Thank you!
UNIT_normal  [author] 26 Jul, 2022 @ 9:35pm 
@Mickey For example, G3 on GM does one shot kill every infantries even that infantry is with best armor.
So we just changed that overpowered damage to similar damage as Mk14.
_mickey_ 23 Jul, 2022 @ 7:34am 
@UNIT_normal if you provided clear and concrete examples in the description, then users would get a clear idea of your tweaks. There are still no clear descriptions.
UNIT_normal  [author] 23 Jul, 2022 @ 5:59am 
@Mickey This mod is outdated one but I will leave answers.
Yes. Almost every values of GM weaponry does not fit with vanilla game as description.
You asked about they are high or low than vanilla but there are both high case and low case.
Sometime GM weapon is weaker than vanilla weapon, sometime GM weapon is very powerful than vanilla weapon. (Usually too powerful than vanilla)