Oxygen Not Included

Oxygen Not Included

Decor Reimagined
Visar 1–10 av 37 poster
< 1  2  3  4 >
Uppdatering: 13 jan @ 20:55

(4.19.0.0) Debris values manually configured in the options file are now properly applied again

Uppdatering: 22 nov, 2024 @ 11:28

(4.18.0.0) Compatibility with U53-642695

Uppdatering: 14 aug, 2024 @ 1:25

(4.17.0.0) Work around a vanilla bug with component load order on the Bonbon Tree

Uppdatering: 26 jul, 2024 @ 20:57

(4.16.0.0) Compatibility with U52-623711

Uppdatering: 21 jul, 2024 @ 17:36

(4.15.0.0) Compatibility with U52-622509

Uppdatering: 29 feb, 2024 @ 21:17

(4.14.0.0) Fix a potential crash with Duplicants inside Trailblazer Modules

Uppdatering: 15 feb, 2024 @ 23:37

(4.13.0.0) Compatibility with U51-594211

Uppdatering: 9 nov, 2023 @ 22:09

(4.12.0.0) Add compatibility with the mod "Block Decor Effects Behind Walls"

Uppdatering: 21 sep, 2023 @ 23:36

(4.11.0.0) Decor for rotated structures will now match the base game as described in https://forums.kleientertainment.com/klei-bug-tracker/oni/buildings-that-have-decor-values-and-are-rotated-will-have-incorrect-decor-spreading-r42172/

Uppdatering: 7 jul, 2023 @ 22:39

(4.10.0.0) Park rooms with plants that repeatedly wilt and recover can become Nature Reserves without a reload