Oxygen Not Included

Oxygen Not Included

Decor Reimagined
Se afișează 1-10 din 37 intrări
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Actualizare: 13 ian. @ 20:55

(4.19.0.0) Debris values manually configured in the options file are now properly applied again

Actualizare: 22 nov. 2024 @ 11:28

(4.18.0.0) Compatibility with U53-642695

Actualizare: 14 aug. 2024 @ 1:25

(4.17.0.0) Work around a vanilla bug with component load order on the Bonbon Tree

Actualizare: 26 iul. 2024 @ 20:57

(4.16.0.0) Compatibility with U52-623711

Actualizare: 21 iul. 2024 @ 17:36

(4.15.0.0) Compatibility with U52-622509

Actualizare: 29 febr. 2024 @ 21:17

(4.14.0.0) Fix a potential crash with Duplicants inside Trailblazer Modules

Actualizare: 15 febr. 2024 @ 23:37

(4.13.0.0) Compatibility with U51-594211

Actualizare: 9 nov. 2023 @ 22:09

(4.12.0.0) Add compatibility with the mod "Block Decor Effects Behind Walls"

Actualizare: 21 sept. 2023 @ 23:36

(4.11.0.0) Decor for rotated structures will now match the base game as described in https://forums.kleientertainment.com/klei-bug-tracker/oni/buildings-that-have-decor-values-and-are-rotated-will-have-incorrect-decor-spreading-r42172/

Actualizare: 7 iul. 2023 @ 22:39

(4.10.0.0) Park rooms with plants that repeatedly wilt and recover can become Nature Reserves without a reload