Rivals of Aether

Rivals of Aether

Azure
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Update: 5 Dec, 2019 @ 6:23am

Parrying your own forward special won't put you in intangibility, so, uhm, watch out when pulling that off.

Oh, and parrying boosts up your magic energy a bit now.

Update: 4 Dec, 2019 @ 9:57pm

i swear these updates are all bugfixes :(

Update: 4 Dec, 2019 @ 9:28pm

v1.11

Update: 4 Dec, 2019 @ 8:35pm

v1.10

Update: 4 Dec, 2019 @ 7:20pm

v1.9

Update: 4 Dec, 2019 @ 7:01pm

v1.8

Update: 4 Dec, 2019 @ 5:51pm

v1.7

Update: 4 Dec, 2019 @ 5:35pm

Aight, this one is a slightly bigger update than usual.

- Forward special is now a bowling ball instead of a Gor--er, spiky ball. Hooray? Oh, and it now bounces back from the opponents. Careful though, as it can hit you on the way back.

- Neutral special has some added cooldown after usage.

- Neutral special's charge now also powers up his other three specials!
-- Forward special becomes a bomb full of magic energy that explodes on enemies for a bit of damage.
-- Holding the special button while rising on his up special allows you to use up some magic energy to go a bit higher.
-- Down special is a plasma blast and deals slightly more knockback. Does anyone actually use this move?

- In consequence of the above, up special goes slightly lower when not powered up.

- Up smash is quite slower and blasts on slightly different positions. It probably won't hit as well as usual on someone directly on your front.

- Forward smash deals slightly less knockback.

- His taunt got changed to something else that'll really make you think. Hmm...
-- Don't worry, BlueyBot and Cinnamon won't go anywhere, as long as you press taunt while holding up!

Update: 2 Dec, 2019 @ 8:55am

Added parry stun to up smash. Why didn't I do this before?

Update: 1 Dec, 2019 @ 6:56am

sry guse i accidentally pressed enter again :(