Rivals of Aether

Rivals of Aether

Azure
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Update: 9 Dec, 2019 @ 6:14pm

- After much controversy and whatnot, forward special's projectile is no longer able to hit Bluey. As a matter of fact, it no longer persists after hitting an opponent - it cracks open on the opponent's head. (But then you may ask me, but SB, wasn't it a bowling ball? Well, I don't know what even it is.) It has a bit less lifetime and power, too.

- Up special move's hits may connect more reliably when boosted by magic power.

- Up strong attack may actually be able to score a KO this time around. Additionally, a new powered up version awaits you should you so use it after charging your magic. (Beware, it wastes magic upon use instead of hit, so caution.)

- Forward strong attack is slightly stronger now. Not to the point of KOing at 50% from the middle of the stage, though.

- Neutral special's charge takes less to fill now. However, stage 3 charge blast is slightly less powerful in return. Did you know you can parry to fill up your charge as well?

Update: 9 Dec, 2019 @ 1:36pm

v1.22

Update: 6 Dec, 2019 @ 12:57pm

v1.21

Update: 6 Dec, 2019 @ 12:37pm

On my never-ending parade to make Side B work, here is yet another update...

- Forward smash comes out faster, at the cost of some endlag and a shorter-living hitbox.

- Neutral aerial works slightly differently. Its hits are slightly apart from each other in time and the final hit has less knockback.

- Forward tilt has slightly less knockback.

- Up special's hits have been adjusted so they connect to each other more reliably.

- Forward special's projectile lasts much less after hitting someone. This should make follow-ups slightly less of a hassle.


and no one tell em about the new taunt

Update: 6 Dec, 2019 @ 12:17pm

v1.19

Update: 5 Dec, 2019 @ 6:13pm

v1.18

Update: 5 Dec, 2019 @ 5:09pm

BUGFIX: Parrying your own FSpecial would sometimes...parry multiple times? Kind of weird.

Update: 5 Dec, 2019 @ 4:18pm

~Well the updates start coming and they don't stop coming~

You can angle your forward special now. Angled up bounces higher but has slower horizontal traveling, and down goes faster but bounces lower. I should have done this earlier, yeah...

Update: 5 Dec, 2019 @ 6:57am

v1.15

Update: 5 Dec, 2019 @ 6:34am

v1.14