Rivals of Aether

Rivals of Aether

Azure
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Opdatering: 5. dec. 2019 kl. 6:23

Parrying your own forward special won't put you in intangibility, so, uhm, watch out when pulling that off.

Oh, and parrying boosts up your magic energy a bit now.

Opdatering: 4. dec. 2019 kl. 21:57

i swear these updates are all bugfixes :(

Opdatering: 4. dec. 2019 kl. 21:28

v1.11

Opdatering: 4. dec. 2019 kl. 20:35

v1.10

Opdatering: 4. dec. 2019 kl. 19:20

v1.9

Opdatering: 4. dec. 2019 kl. 19:01

v1.8

Opdatering: 4. dec. 2019 kl. 17:51

v1.7

Opdatering: 4. dec. 2019 kl. 17:35

Aight, this one is a slightly bigger update than usual.

- Forward special is now a bowling ball instead of a Gor--er, spiky ball. Hooray? Oh, and it now bounces back from the opponents. Careful though, as it can hit you on the way back.

- Neutral special has some added cooldown after usage.

- Neutral special's charge now also powers up his other three specials!
-- Forward special becomes a bomb full of magic energy that explodes on enemies for a bit of damage.
-- Holding the special button while rising on his up special allows you to use up some magic energy to go a bit higher.
-- Down special is a plasma blast and deals slightly more knockback. Does anyone actually use this move?

- In consequence of the above, up special goes slightly lower when not powered up.

- Up smash is quite slower and blasts on slightly different positions. It probably won't hit as well as usual on someone directly on your front.

- Forward smash deals slightly less knockback.

- His taunt got changed to something else that'll really make you think. Hmm...
-- Don't worry, BlueyBot and Cinnamon won't go anywhere, as long as you press taunt while holding up!

Opdatering: 2. dec. 2019 kl. 8:55

Added parry stun to up smash. Why didn't I do this before?

Opdatering: 1. dec. 2019 kl. 6:56

sry guse i accidentally pressed enter again :(