Rivals of Aether

Rivals of Aether

Azure
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Update: 1 Dec, 2019 @ 6:39am

The Hurtbox Update

In response to feedback, Bluey no longer has hurtboxes on his weapons. Hooray?

Oh yeah, and a couple other things like:
Down tilt, dash attack and up aerial have new short sweetspots on their beginning.
Up tilt's hitboxes have been slightly adjusted.
Back hit of forward smash isn't as big or strong now.
Medium charge neutral special does slightly less knockback.
Aaand the second taunt has been disposed of. Hmm...

Update: 20 Nov, 2019 @ 8:44am

v1.3

Update: 20 Nov, 2019 @ 8:19am

Added more endlag to forward and up smashes, dash attack, and down tilt.

Update: 16 Nov, 2019 @ 4:43pm

v1.1

Update: 16 Nov, 2019 @ 3:22pm

v1.0

Update: 5 Nov, 2019 @ 11:33am

Properly defined sweetspots for moves like back, forward and down aerials

Update: 31 Oct, 2019 @ 1:27pm

- Added a small little indicator showing how much you've charged your neutral special just in case the flashing lights aren't doing much for visual cues by themselves.
- Up special rises a bit less and doesn't kill as early. It also has different SFX.
- Down smash launches at a different angle(no longer functioning as a spike) and deals slightly less knockback.

Update: 24 Oct, 2019 @ 4:02pm

v1.0

Update: 24 Oct, 2019 @ 3:54pm

Listening to some feedback, I buffed a couple of his moves. You may be able to rack up damage better now!

Update: 20 Oct, 2019 @ 4:10pm

Made his dash speed a tiny bit slower - in compensation, I buffed his initial dash. Also, nerfed his dash attack a bit.