Starbound
Architect's Desk
Mostrando 11-20 de 26 aportaciones
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Actualización: 23 OCT 2019 a las 7:59 a. m.

Added the glitch evil fortress, the two entrances were different enough that i decided to add both.

Actualización: 23 OCT 2019 a las 5:18 a. m.

Farm based animals should no longer despawn when inside prefab buildings.

Actualización: 21 OCT 2019 a las 8:27 a. m.

Added the glitch dungeon but restored as best as i could.

Actualización: 20 OCT 2019 a las 1:51 a. m.

Added the apex base building.

Actualización: 19 OCT 2019 a las 8:24 a. m.

Fixed a few missing building tiles.

Replaced all air tiles with pink tiles in all buildings to allow better meshing with terrain or rather to make it easier for people to create megastructures using multiple buildings.

This also happens to fix a weird bug when you place buildings in the ocean it would prevent water from flowing.

Actualización: 19 OCT 2019 a las 5:34 a. m.

Fixed the spawn issue but it will only work on new buildings due to the added stagehands.
It's not an ideal fix but it works, basically i've put a stagehand over all the dungeons which acts as a kind of "safe" zone.
Whenever a monster enters this zone they will be despawned. The script should run every second or 60 frames so hopefully it doesn't negatively affect performance.

Actualización: 14 OCT 2019 a las 6:24 a. m.

Added the hylotl ocean city, i modified it slightly so it doesn't have to be placed underwater.

Cleaned up the interface so everything is displayed properly.

Actualización: 13 OCT 2019 a las 1:41 a. m.

Apex camp added.

Actualización: 12 OCT 2019 a las 1:33 a. m.

The Hylotl ruined castle has been added but i have repaired it so you don't have to.

Actualización: 11 OCT 2019 a las 4:12 a. m.

No new buildings just updating the lua stuff.
Thank you bk3000 for telling me about this.