RimWorld
Dynamic Diplomacy
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更新: 2020年2月27日 @ 15時04分

[Auto-generated text]: Update on 2/27/2020 6:04:14 PM.

更新: 2020年2月26日 @ 19時08分

Added settlementWeight > 0 condition to several other checks (prevents conflict with Empire mod)

更新: 2020年2月26日 @ 14時41分

Change in distance-based conquest algorithm (Thanks to Radiant Dawn for idea):

The algorithm first selects attacking settlement, then iterates through every other eligible attack candidate to classify them into 5 groups: 0~30 tiles away, 30~60 tiles away, 60~90 tiles away, 90~120 tiles away, 120~150 tiles away.
When the first group is not empty, random settlement within first group is chosen. If first group is empty, repeat the process with second group et cetera.
If all five group is empty, conquest event fails.

更新: 2020年2月18日 @ 22時44分

1.1 Compatibility.
Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

更新: 2020年1月24日 @ 6時10分

emergency revert

更新: 2020年1月23日 @ 20時47分

Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

更新: 2020年1月9日 @ 22時15分

In order to remove crazy outliers where event frequency deviated significantly, altered event trigger mechanism from SingleMTB to OnOffCycle. Relationship change event triggers 2~4 times a year; conquest event triggers 3~5 times a year.

更新: 2019年12月27日 @ 15時55分

Implemented optional distance-based conquest.

更新: 2019年12月27日 @ 15時52分

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更新: 2019年12月11日 @ 4時13分

Restoring some elements from future patch:
- Added Brazilian Portuguese translation by Roliçonho.
- Event frequency is 20 days for relationship change, 15 days for conquest.