Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 13 Oct, 2021 @ 10:17pm

-better GFX for BUL, Anzac and Arab Trees
-fixed soviet.29 not removing electronics research
-fixed partial tractors requirement
-split Tukhachevsky purge
-FIN and BEL NF's looking better
-updated ETH oob to reflect soviet arms sent (and poor equipment)
-China focus tree GFX
-new icons for hungary focus tree
-Guards/SS fixes to army strength calc
-added gamerule for historical unit spawns. Disabled by default
-puppet border conflicts on SOV jap border fixed
-disabled ROM civil war for historical AI
-Fix parent on BT-5
-ast focus tree icons update
-clamped EIC max to 20
-offsite EIC working
-adjusted requisition decisions
-fixed law steps not included in some law triggers
-SOV technical aid added focus triggers
-added missing lt car techs to some countries. previously they were using civilian cars
-soviet HQ traits added to unit leaders when created
-initial delay for border conflicts
-added num owned civ factories to 5year plan trigger TT
-5 year plan highlighting state targets
-new carrier hulls max cost loc
-JAP strat if stray warlords are about after china, missed some changes from the unit leader bit before
-lowered Stab increases from civ works, lowered cost of civ works 3 to be in line with others
-no soviet naval treaty after war starts, error fix for research slot type addition
-POR gfx
-Post SCW ai strats
-Puppeting or releasing CHI or PRC as JAP forms/grows RGR
-Swap CHI starting field hospitals to horse-drawn
-Fix to RGR reclaiming, limit to one active at a time
-MEN/SHX border war fix
-fix JOR oob error
-fixed academy SOV purge TT
-infantry minister trait affecting all infantry type
-increased unit leader bonuses from attack / defense by 5% total
-adjusted some high command / chief minister traits slightly
-tractors used up immediately in some decisions
-new gfx for generic Tempest MK5 and N1K5-J
-Jap test the soviets focus updated
-soviet MR Pact updates
-state ID in soviet focus fixed
-Ger AI strat if Baltics are puppets
-few tweaks to NKVD side of reform
-declaring war on a country with subjects automatically calls them in
-production GUI fix for buttons at the top
-land production tab GFX fixes: highlight when selected, consistency for collapsed production line
-fixed selected equipment glow in request license window
-removed black border from equipment variant GFX bg
-tweaks to large scale border war
-Germany no longer gains French Aircraft
-fixed purging communists / fascists on non democratic governments in exile
-fixed industry evac still showing after all buildings have been moved
-fixed border wars showing when youre at war with JAP / SOV
-fixed every civil war becoming the Romanian civil war
-replaced USA inf antitank 1 with boys .50 cal
-US mortar loc redone.
-fixed wrong state ID for Bukarest
-fixed militia not counting for army strength
-fixed moving to MAN state for industry evac as SOV
-Construction AI branch merged, improvements to all aspects of building constructions.
-Naval AI production will come soon :3




Update: 13 Oct, 2021 @ 10:15pm

Update: 6 Oct, 2021 @ 7:27pm

Update: 30 Aug, 2021 @ 3:15am

-Small fix to max xp
-Lack of fuel penalty to output factor
-Minor air tweaks, cost fixes
-Reduce schnorkel effect slightly
-Swap GER Ural Bomber to check for Wever being dead, not alive (he is not 'alive' until he survives the crash)
-Add increased XP loss for high XP wings
-Slight reduction in transport needs for troop transport
-lots of small tech tree ui fixes
-localised tech tree stripes with years for all tabs except doctrines
-fixed subtech icons breaking on tag switch
-consistency for tech tab icons
-corrected all misplaced year displays in tech trees
-fixed lack of fuel cancel
-fixed denying welle divisions not unlocking templates
-Add Cooldown counter for USA Authorize Capital Shipyard construction decision
-Fix USA Yamamoto decision not checking for HC/SC, adjust conditions and timing slightly, add loc
-Slightly increase required tension for USA Japan/Germany embargos
-Increase chance of division AA killing planes
-Slight PP penalty to JAP Interservice rivalry if unbalanced
-Reduce cost for ENG speeches
-Fix USA War Bonds not properly removing Depression if still active
-Fix CHI focus crash
-More AI weight to ENG speeches
-Fixed a ton of bugs and unreliable AI logic in events. Fixed factions in case France goes with Little Entente, added localization for events
-Error fixes, move new VIC event to EOA

Update: 26 Aug, 2021 @ 11:03am

-IEA/other cases CTD fix
-Fix ITA Re.2001 OR and Re.2006 conversions
-Remove excess bonuses from some JAP designers
-Add Osaka Army Arsenal artillery design to JAP
-Rework JAP tank designers slightly, update unlocks in NF
-Move Kawanishi to heavy air designer
-Port materiel designer changes from AssaultInfantry
-Adjust Industry/Dockyard Factor to account for baseline
-Reduce USA starting naval output penalty slightly

Update: 25 Aug, 2021 @ 10:44pm

-fixed SOV tankcorps spawning double
-ROM bug fixes
-calinescu not available if fascist
-allowed ENG AI to hold speeches (hopefully)
-Fix 43 generic axis tank tech date
-ENG ahistorical AI focus plan, polish pass on ENG focus tree, removed peace requirements from 36 rearmament plan
-expanded FRA ahistorical AI
-added names to all remaining tech bonuses without
-added radio tech to vichy
-added scrollbar to building selection in construction tab
-A ton of bugfixes for ENG and FRA AI logic
-fixed a few bugs for FRA focus tree
-Adjust ace generation/death chances (should scale with wing size better now)
-Reduce ace bonus for small airwings
-Increase wing XP loss on pilot death slightly
-Increase max airwing training level without combat by 1
-Add Yak-9U to SOV air
-Rework several SOV air stats slightly
-Rework heavy fighter agility calculation weighting slightly (overall slight improvement)
-Art/Loc for Yak-9U
-Fix AS ratings for some planes
-Update SOV CV fighter stats
-fixed ai researching hidden techs (like wunderwaffen), bruh
-Rework US equipment factory section slightly, move Detroit Tank Plant and Willow Run to be available before war
-Remove duplicate Detroit Tank Plant focuses, combine effects
-Improve building placement for US focuses, better handling of cases where slots are full
-Small tweaks to other US focuses/ideas
-added flags to island hopping
-Added FRA wartime decisions
-added whitepeace for SOV towards allies if germany betrays MR pact
-Fix War Bonds idea for US allowing for duplicate bonds
-Checks to Mobilize the Reich, will bypass if you manually mobilize
-Cut back some MEX naval ideas
-Reduce JAP Tenno Heika bonus to 5%
-Reduce HUN Gyori air bonuses
-Lock GER Total Mobilization to require Sportpalast
-Reduce HOL/DEI starting MIC slightly
-HOL starting spirits and ideas adjusted
-fixed bugs in FRA events and decisions, updated AI strategy to make the AI a bit less dumb
-Rom Oil adjusted, increased at startup, now decays slightly
-Artillery adjustments
-Fix artillery terrain bonuses
-Reduce HUN Aluminium slightly
-carless Airborne Artillery
-Air upgrade tweaks
-Templates for 13 Pz-Div and SS Wiking(mot) fixed
-elections for KMT after focus
-Air define tweaks
-Fix HSD Shokaku hangar
-Naval define tweaks
-Adjust JAP Zero bonus to move research slightly later
-Adjust USA Wildcat/Corsair research cost
-Improve USA Lexington and JAP Kaga/Akagi starting models
-Adjust progression for conversion hangars
-Fix wrong hull on CVE3
-Fix missing icon on CB Armour Layout category
-Reduce WS loss for Ace Promotions/Deaths, increase decay slightly
-ITA namelist tweaks
-less fuel use on lower difficulties
-added tooltip to civilian fuel in law tab
-training without fuel wont lower xp anymore, xp gain will just be 0
-Fix tooltip for ace bonus
-Improve GER naval focus DY placement
-Add missing aircraft types to air equipment factories
-finland doesnt create its own faction after GER does FInnish Tiger focus when finland already is in a faction
-removed gateway to europe decisions / triggers
-fixed GER event "invite hungary" firing every week
-lack of consumer goods factories now does nothing
-added some french news events, removed some focuses from FRA election crisis
-fixed is controlled by ROOT trigger requiring faction (mostly reported in chinese / japan theater)
-reworked equipment factory ui
-fixed saf focus asking for states from eng not working
-added back map header
-Fix fuel LL/icon
-Adjustments to Carrier/Capital DP modules
-Update HSD designs for above
-Adjust Naval AA scaling slightly
-Naval AA should shoot down less planes, more frequently per pulse (less big 'chunks' shot down)
-Fix unit level naming
-Allow Bomber aces on Light/Fast/Medium bombers
-More DP modules tweaks, fix forgotten CB modules
-Add 4x DP module to techs
-Correct HSD and non-MTG designs
-Nerf some ITA SCW decisions
-added lack of fuel mission
-eng total war bug fix
-fixed treaty warning to yourself
-Adjust CVB DP modules back to full set
-Fix wrong module definition on Capitals
-Tweak naval modules slightly
-Slight reduction in fuel use for minesweeping mission
-Fix naming of CVE Search group module
-Proper gfx for SdKfz 234/1
-Tweak Eq Capture ideas, swap to using non-factor (reduce some to compensate, increase FIN/CHI)
-Reduce CHI/Warlords surrender threshold slightly
-Swap several JAP starting templates to mountain artillery, adjust AI templates
-Reduce max convoy WS loss slightly, increase decay (fully decayed in 25 weeks)
-Clean up air tech category tooltips, add missing ones
-SOV Air Additions - I-16 Type 29, I-180-5, LaGG-3-66, Yak-9T, Yak-9P
-SOV/ITA air balance adjustments, other minor air tweaks
-Increase Amphib penalty for Med Artillery

Update: 22 Jul, 2021 @ 9:46pm

Update: 4 Jul, 2021 @ 9:33pm

Update: 28 Jun, 2021 @ 7:15pm

Update: 9 Apr, 2021 @ 5:19am