Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 21 Nov, 2022 @ 12:49am

-ai stuff cleared properly when switching to player
-Update Portrait_USA_Adna_Chaffee.dds
-vic ai no embargo against axis
-ai construction fixes
-fixed ai continuing to produce convoys after their need dropped off rapidly
-A lot of work on armour technologies loc + changed loc description gfx.
-A lot of loc improvements for better readability.
-fixed ai production issue when loading a savegame
-frontendgamesetupview fix
-Fixes to GER armour tree layout
-Spitfire II to 1940
-Fixed 164. leichte Afrika-Division template
-air combat ui tweak
-invasion ai rework
-ENG ai now automatically hands over channel isles upon french capitulation
-upon joining a faction the ai calculates countries to defend them immediately
-reduced emphasis on convoys for ENG / USA ai
-FIN ai wont form 2nd kalmar union on historical
-ai naval assignment tweaks
-fixed purges coming back
-paradrops fixed
-crisis fixes
-impassable states now have supply debuff for easier differantiation
-ai is now aware of stability / war support cap; misc fixes to its stab / ws management
-ai research tweaks
-modifier bonuses from "ai bonuses" UI also apply to player countries now

Update: 6 Nov, 2022 @ 2:21am

Update: 27 Oct, 2022 @ 2:49pm

Update: 14 Oct, 2022 @ 2:57am

Update: 13 Oct, 2022 @ 4:47am

Update: 27 Sep, 2022 @ 10:09am

Update: 21 Sep, 2022 @ 4:40am

-Increase Org and SA for SP-Art tank variants
-Reduce bonuses and cost on spotter aircraft slightly
-Rework/Reduce Org on AT/AA slightly to be inline with SPAA/TD variants
-Minor increase to Heavy Art terrain attack modifier
-Increase Rocket Artillery SA slightly (since it does not get the artillery attack bonuses)
-Fix Light Mk.VI cupola
-Add additional air assembly to JAP focus tree
-Adjust JAP Militarism idea slightly to boost Air/Tank assembly construction
-Failed nordic defense pact events, better supply for SIK civil war
-france airforce nerfs
-TRM module tweaks
-restored idea slot bonuses from pre nsb
-Morocco disbanding Militia template after SCW is over
-removed axis giving vichy access to them
-fix include hungary in MR pact option showing up if hungary is in faction but not ah
-minor preformance work
-generic advisor on-add on-remove
-fixed the scale of pz ii d
-CHI army xp decisions custom cost tt
-fixed allied AI accepting every diplo request from soviets post fall of poland
-merged horse transport equipments, fixed missing short names for bunch of equipments
-max xp on startup
-fixed transportation improvements only applying to new equipments
-moved default stuff from pre ww1 tech to hidden
-fix for 2 type advisor limit cost exploit
-Micro AI performance boost
-Fix production screen tooltip breakdown for tank capacity
-Fix tank capacity tooltip
-Fix land equipment production GUI
-Fix tooltip for air production to account for changes to UK ideas
-Fin event loc work and cleanup,
-slightly expanded some FIN foci
-trait strip update
-GER barbarossa focus automatically cancels NAP
-recoded savegame loaded check, now reliable + daily, this means the AI wont cancel air production lines or creating lines with equipment it has blocked after loading a save
-incorporated advisors created from unit leaders into high command limit - this can have a delay of up to one week, meaning for one week the new advisor is limitless
-performance: specific AI countries now store all their unit leader data in their characters while at peace, in short this means they have no unit leaders at peace (since theres nothign the ai needs them for), and once its close to or at war it gets its unit leaders back. this is experimental at the moment
-More historical focus for FIN
-FIN historical politics
-Added trains into starting production for all majors
-Adjusted/added truck starting equipment for majors
-Added AI HSD designs for mid and late war DDs for USA/JAP (more to come)
-Navy wargames trait fix
-adjust scale of panzer V a
-Fix GER OKM focus not giving Shipyard
-ai ENG kuwait garrison and no units against VIC
-Fix JAP Type 2 Amphibious turret lacking AAMG option
-purges reduced if Germany breaks MR pact
fixed some foreign minister adventures firing the wrong event
-TUR work
-recoded ideology trait replacement for advisors
-replaced distance state arrays with preset region effects
ai stuff:
-improved axis ai handling of yugoslavia
-CHI-JAP theatre tweaks
-JAP and USA should now garrison pacific isles
-Allies shouldnt be able to get military access to comintern ai anymore
-ENG ai creates kuwait garrison in preprarion for coup
-FIN ai better prepared for winter wars
-GER / SOV ai shouldnt cancel MR pact too soon
-GER ai more prepared for Poland and Benelux
-South Africa now helps ENG ai with IEA
-JAP ai better prepared for Malaysia / Dutch East Indies
-SOV ai better prepared for POL / FIN war
-replaced SOV ai executing-all-its-battleplans with more front aggresssiveness during winter offensive
-GER ai not starting operation 25 if already in difficulties
-ai guards coastlines again
-increased required length to merge or split front lines for ai, this means a bit less front shuffling
-ai now is a bit more willing to escape a pocket
-the ai can now send fighters to escort its naval bombers again
-tweaked ai escort region assignment, more harmonised scores
-JAP ai now gains Singapore after its capture when controlled by SIA
-Turkish socialism focus tree branch
-Generic DD & SS for ai majors
-ENG HTD fixes
-Small collapsed productionline adjustment
-ai ENG tank templates
-ai France Tank Templates
-remove random siberian anti air
-enabled advisor ai for all countries
-Fix SOV - USA/ENG Aid not working.
-Add cheaper trade with the US after Lend Lease Act
-custom mapmodes localisation
-JAP ai singapore garrison
-added global.front_states array
-added scripted railway construction for ai. so far only a couple of defined paths, like el alamein or burma
-reworked ai radar and air base construction. ai is now able to build them dynamically for / near frontlines it has units on, regardless if state is controlled by them or an allied country, e.g. USA building airbases in burma

Update: 21 Aug, 2022 @ 7:47pm

Update: 19 Aug, 2022 @ 1:56pm

-Fix lack of AA HMG on T-34 casemate
-Soviet army purge decisions better preformance and bug fix
-persia slight map changes
-replaced old EAI difficulty UI
-industry evac decision simplified
-clearer lend lease tooltip
-assault units counting for gainable traits
-ITA ai no longer using half its army against SWI and VIC
-GER and SOV ai less units on northern scandinavia front
-ai less units on New Guinea
-no soviet_hq for ai
-sov ai building mostly convoys if low
-More events
-Soviet trait loc fix
-No more mex civil wars for AI
-fixed navy leaders with army old guard trait
-Reduce base research time from 102->90, increase AOT penalty 400%->500%
-Reduce cost of tank/air assembly plants 10000->9500
-Reduce cost of further levels of rail somewhat
-Infantry equipment stat adjustments
-Artillery given broad terrain modifier bonuses to represent support role
-Medium/Heavy tank terrain maluses increased somewhat
-Adjusted scaling on early economic mobilization for equipment factories
-Early models of Spitfire to 7 air assembly cost
-Remove 1 starting air factory from UK
-Slight tweaks to infantry support equipment stats
-Decrease cost of motorcycles slightly
-Adjust terrain air penalties
-purge tweaks
-Fix missing IS3/4 turrets on research
-some prospecting decisions integrated into effect, meaning axis can now do prospecting in slovakia / bulgaria
-falkenhausen removed properly
-ai template fixes
-added ai templates to POL ROM BUL
-FRA HUN ai advisor preset added
-non character ideas added for several ai
-ai research tweaks
-fixed several cases where ai research could get stuck
-delayed ITA ai entry to axis
-adaptable trait now requires 20 terrain levels
-expanded assembly tooltips in production tab, added to topbar factory tt
-ENG HTD
-Adjust GER air assembly plants from NF, fix odd spawning in OKL, clean up V4 and R4M
-ai strategies cleanup / fixes
-improved ITA ai for war against GRE
-tweaked GER ai handling of Benelux front
-war games trait only pickable during war games
-fixed GER ai not updating its air assignments
YUG event changes:
-if italy or hungary or bulgaria is player, it wont loose any states it conquered
-if ITA conquered Macedonia it gets the Bulgaria Event instead of GER
-same for Thrace
-GER can now let ITA form a croatian puppet, which the ai will do if ITA is a player

and many more tweaks / fixes








Update: 24 Jul, 2022 @ 4:24pm

-Main menu "fix": reverted to vanilla layout to prevent a bug that happens with subscription service active
-Fixes/cleanup to JAP loc
-Added Prime Ministers for Japan as country leaders. Hirohito remains head of state
-Fix upgraded 5th PzDiv using Mech before it was available
-Fix some GER templates with too early mech
-Improve tank replacement slightly
-Fix double radar
-ITA owns tunisia if gained via france.27
-fixed CIV not having civilian_motorized_lia_equipment
-terrain trait fixes
-GER Rommel focus updated
-Tank and tank tech research cost decrease
-Reduce GER tank synergy bonuses slightly due to lower research time
-TRM module tweaks
-Append role type to chassis name for variants (temp fix for clarity on chassis requirements in stockpile)
-generic high command / theorists triggers added
-fix to stacking more than 1 character in advisor slot
-franco fix, my bad
-some soviet portraits from New Ways and updated JAP_hirohito_focus
-M1902/30 light artillery gfx
-Heavy AA tweaks
-BUL wrong state IDs fix
-winter_specialist_CC_III trigger fix
-several wrong state ids in HUN events fixed
-fixed US not joining allies on sealion
-missing character gfx
-Reintegrate Westpreussen & Memel now gives compliance & core
-Changes to Dismantle Maginot for GER
-Added Alpine Line & Tweaks To French Fort NF
-Split Shan Pyi from Mandalay, remove Nyasaland
-Adjust Malaya North/South split border
-Adjust Siam infra, state categories and CIC placement
-Reduce BOL CIC by 1
-Split North Cambodia from Cambodia, remove Bahrain
-Add land-bridge to Bahrain
-Building fixes
-Increase JAP/MAN steel slightly
-Add small Steel transfer to US-Japan commercial treaty to represent scrap metal sales
-Horthy health updates only happen once, HUN accounts for difficulty now, slightly increased claim compliance needed
-Increase impacts of Tank Radio on stats
-naval treaty event gfx
-Fix error with Wirbelwind/Ostwind in HTD
-Fix wrong Eq and triggers in PzGren 29 and PzGren GD
-Missing offset added for WW1 Mobile malus for tank variants
-Small cost reduction for tanks from Tank Design techs
-Fix -SPR mixta OOB
-Foreign ministers go on adventures again
-tweak to GER aid Persian industry to make it more appealing
-advisor ai stuff: several ai countries now can pick ministers again (designer ideas will come soon)
-ai builds more units on higher difficulties
-fixed CHI uncapitulating itself the day it capitulates
-front ai slightly less aggressive
-railway speed for cont focus
-Fix ALR44 missing icon
-Small tweaks to air/tank assembly plant construction bonuses
-Tweaks to UK focus tree air/tank plants
-Fix tech tags missed when swapping armor to armor_tech
-Fix missing civilian_tech tag tooltip on Commercial Food Processing
-Add civilian_tech tag to a few more techs industry tab (refrigeration, civilian works, commercial plastics)
-fix FRA AI going commie
-bandaid fix for volunteers not gaining terrain xp
-fixed ai not sending volunteers
-minor fixes in soviets,PRC stuff
-slightly better warlord politics
-SIK civil war easier for AI
-couple of tweaks to purge decisions
-reduce GER FIN-focus time to allow historical continuation war timeframe
-fix Tito's portrait
-ai minors slightly less aggressive for its fronts
-air training shortcut
-ledger ui idea trait fix