Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 2 Nov, 2020 @ 8:31pm

Update: 30 Oct, 2020 @ 7:31pm

Update: 19 Oct, 2020 @ 2:41pm

Update: 18 Oct, 2020 @ 2:26pm

Update: 18 Sep, 2020 @ 11:55pm

-Vichy existing as requirement for USA torch focus
-fixed MAN focus National Cooperation Government not giving cores after warlords are annexed
-topbar updating instantly again, sorry about that
-fixed SOV Kulak Collectivisation focus not removing infrastructure
-fixed economic law or higher triggers blocking laws when switching economy law
-added a close button to foreign armor gui
-better tooltip for requiring army air navy chief
-fixed duplicate Władysław Sikorski
-some missing states for MAN Restore the Empire focus added
-fixed xp loss when changing a unit to the same template
-removed neu_advisor events
-fixed FRA startign with an invalid minister
-fix Leon blum not getting elected
-Zeitzler fired only firing when still at war with SOV
-POL between the seas concept focus not available after capitulation
-loc fixes
-fixed 2 softlocks in JAP focus tree (indian army focus and exploit southern resource area)
-removed GER wehrmacht führungsstab focus
-fixed warlord reinforcements spawning in impassable states
-ITA and others no longer drawn into a war with YUG when GER attacks them and theyre still neutral
-added back options to dynamic topbar
-fixed fall of shanghai event referencing wrong state
-fixed JAP defend the empire focus not placing forts
-maybe fixed a potential bug when being exactly on the value for next level for navy strength
-fixed event soviet.59 moving industry when the state is no longer in soviet control
-Add missing types to continuous air production focus
-ENG war to end all wars tied to fall of France
-Manpower Portal reductions
-Cardona -> Cadorna
-HOL NF tech bonus adjustments
-fixed barbed wire and sniper tactic being active despite techs that unlock them
-Fix missing naval 3d for PBB and CVB
-HUN tweaks
-Fix error related subdivision_slot for sub designer
-Fix popup spam for Torpedo Cruiser tech
-fixed SPR AI blocking med region, thus not allowing SOV to reinforce
-reverted naval coastal provinces west of france to vanilla shape
-removed events related to unit leader traits
-adjusted skilled staffer requirement
-adjusted explosives tech, shifted river defence to normal engineers, combat engineer bonus according to their type
-removed mutual exclusive unit leader traits from the following:
Brooke, Alan - get rid of defensive
Auchinek, Claude - get rid of offensive
Zhukov, Georgy - get rid of defensive
MacArthur, Douglas - get rid of defensive
Carl Gustaf Mannerheim - get rid of offensive
Zhu Def - get rid of defensive
Lin Biao - get rid of defensive


Update: 10 Sep, 2020 @ 6:14pm

GRE focus path v1
Corrected template to be deleted.
Changed color from Y to C in localisation germany.221
Fix Mountain Artillery parent
Corrected espionage sound
-fixed infantry trait requiring wrong % of infantry
-fixed traits not accounting for guards units
-fixed urban warfare trait not taking metropolis into account
-terrain traits are all gainable now and their modifiers switched (the later traits the better)
-removed prerequisite triggers that asked for % from assignable traits
-new trigger for officer laws
-semi motorized also counting for trait
-Fix for Quota90 duplication
-Initial equipment for AI when researching techs which add equipment needs for Normal and above difficulties
-Clean up some of the equipment requirement displays for techs which add equipment
-Fix equipment requirement display for Med Arty not showing on Spotter plane tech
-Rocket artillery adjustments
-Loc fixes
-Radios now add a production line on research
-fixed subject manpower requirement not working for foreign conscription laws
-removed good bad general traits
-added command capacity to command doctrine
-AI front adjustments
-updated guards units
-doubled HMG and mortars in battalions
-adjusted recon number in battalion and cost

Update: 29 Aug, 2020 @ 2:57pm

Changelog for last 2 Updates

-fixed -50% building slots factor only applying to non core when you owned the state, now also applies during control
-lots of new counters
-couple of unused events disabled, Trostky has a mini adventure
-removed research centre decisions for performance
-more performance improvements to EAI lend lease effect
-gurkha focus giving gurkhas
-swapped compliance bonuses (building slots earlier, manpower later)
-removed wargoal rule, added some OR's with WTT or LaR
Game Rule Purge done, Yay for better preformance
-Fix missing ITA gun tech at start
-Fix wrong loc on DP 5.5in
-Adjust some NF air bonuses for CW
-Fix some countries starting with second WW2 defence doctrine tech instead of first
-reduced cav suppression, better template for RGR to start
-Fixed typo in template SS Pzgren-Div Das Reich
-fix finnish transport plane gfx
-Churchill addresses UD Congress and AST bachelor conscription. Need to go back to A1 lol
-ITA starts with AUS guaranteed, drops at Anschluss
scripted GUI fixes and improvements:
-fixed sidebar not hidden behind tabs
-performance improvements
-added an overlay if research centre is lost
-added field strength display to logistics view
-fixed blurred gfx background in army air navy view
-filled army air navy view with info
-added gui to construction view showing minimum consumer goods
-added gui to construction view showing specific building speed with a toggle
-added background and header to topbar options window
-selected topbar slot now has animated sprite by machotacoman
-fixed topbar invalid key errors
-proper country selection screen now being used in topbar options (soon for performance options and EAI options as well)
-political power, stability, war support, manpower and resource topbar slots can now be configured to show something different
-pp, stab, ws, manpower showing more exact values
-intel ledgers now showing same amount of ideas in a row like political view
stateview:
-resistance/compliance icon now always shows
-resistance shows target value, compliance if its increasing or decreasing
-resources moved to top and expanded to 8 slots for resource rework

-scaled up bunkers by 0.1
-fixed pillboxes not showing, now its just using fort entity
-adjusted fate of czech and polish partition to take into account if states are owned / controlled by someone not taking part in the war (austria hungary)
-locked AH behind historical focus no
-improved country selection view for performance options
-reduced army traits pp gain from being higher than silent workhorse
-foreign research centres not visible in stateview anymore
-northern finland no longer impassable
-fixed up AST event to be hidden, swapped IRQ and PER war so that axis don't gain a defensive war when they happen
new police building stats
-fixed state cores in MAN NF
-Merge completed parts from EloudaNaval
-Addition of Large CV hull, Open/Armoured Flightdeck (Midway style), subdivision/damage control split, additional engine sizes for lower end, no secondary/tertiary guns option, other minor module changes.


Update: 21 Aug, 2020 @ 5:26pm

Update: 14 Aug, 2020 @ 10:00pm

-reduced tech division templates spawning for ai
SWE ai_strategy_plans and fixes
finland ai_strategy_plan
performance improvement for Torch event
FIN_stockpile_rations tweaks
New resistance level to impact manpower, better starting template for ENG garrisons
-fixed too high equipment factory level cap when switching concentated/dispersed industry techs
couple of tweaks for EGY
removed some old events for performance
more RGR work (new focuses and ministers), removed unused CHI warlord tag (and refrences), nerfed Mountain art techs
some AI work on garrisons, resistance and occuaption laws
himalaya 26 yellow text fix
-Fixed SLO lacking AC tech
-RGR Adjustments
-fixed goering wrong remove cost
GER and FRA AI strategy tweaks
-Better handling of fronts
-ramp cost for EIC specialisation laws
-divisions will get teleported to the neighbor states in case of an uprising
-EAI priority construction tweaks
-increased size of container before country flags in diplo view collapse
-increased diplo action GFX size
-Performance improvement to EAI lend lease effect
-GUI for historical ship designs
-added faction_neighboring_countries array to faction leaders
-added opinion modifier for different ideology for request construction permission diplomatic action
-fixed EAI custom buffs leading to ai not deploying divisions
-SPA not giving naval bases
-AI industry research tweak
-AI a bit more eager to execute plans
Improve AI picking of Garrison Templates, made Militia worse at suppression, tweaked BEL starting templates
-AA not shooting down planes fix
-irregular unit in army strength calculation
Starting Infra hit with the nerf stick (mostly in Africa)
-Fix tankette recon applying line battalion tank maluses
Corrected the unit-chain for the 8. SS-Kav-Div FG
Compliance growth not stunted so much at higher levels
Compliance growth for claims increased, growth for peace decreased
-US Division names fix
-Loc for new Mtn Art tech
-Mech recon
-Mot/Mech/Arm engineer adjustments
-Arm HQ adjustment
-No paradropping horse AT
nerfed depression focus idea duration and stability gain
-AI Pearl Fix
-Spitfire PR XI and XIX




























Update: 14 Aug, 2020 @ 6:54pm