Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
2,384 Comments
C0PG1VENGRE 30 Sep @ 11:06am 
When i load a save game with Germany the game bugs and it doesn't work the political panel. I mean i right click and the UI doesn't change. This happened also with the previus version. Any way how to fix ? Although when i start a new game everything works fine.
killermilkman99 29 Sep @ 7:09pm 
Did this get updated ? In my launcher it is still saying the old version of HOI4. Can someone confirm if its just doing that annoying bug ?
mk11 28 Sep @ 12:06pm 
A player managed USSR will defeat an AI Germany in 1943. If you want AI countries to put up a fight you need to give them bonuses. If Germany is nerfed and USSR is enhanced then the player game for the USSR is going to be trivial.
Sol Inherent  [author] 28 Sep @ 9:29am 
Yes thats why Germany has been nerfed significantly recently /s. What parts would you want impoved for the Soviets?
@XxX_MEgA_TyKR_XxX Devs are wehraboos and Double S fans so do not expect any changes....
XxX_MEgA_TyKR_XxX 26 Sep @ 5:14am 
historically accurate USSR and not soljenitsyn/Gobbels accurate pls
mk11 25 Sep @ 3:17am 
Minor nations with no tank design industry can only build tanks under licence.
Artax 24 Sep @ 4:03pm 
No Tanks for Brazil and other countries,,, what am i missing?
ZHNNNNN 23 Sep @ 11:18pm 
Feels like arty equipment takes too much attrition and lose. What about increasing the reliability of arty so it wont lose so much.
Grymlinek 21 Sep @ 2:28am 
Hi, congratulations for the mod. I have a question: why can't I change Poland's political system to something like a liberal one. Fascist works, communism too, but democracy doesn't, Events do not lead to change and decisions do not include options for reform... missing something? I know it's anti-historical, but if you can give up Gdańsk, then..
C0PG1VENGRE 20 Sep @ 12:27pm 
Hello and thanks from the bottom of my heart for this mod. I have a question my version of the BI Test is the 9.1.8 version (this is mention in the main menu). Is there something i have to do manually to update it ?
韩小沐 19 Sep @ 3:03am 
It's a texture on the production interface.
韩小沐 19 Sep @ 3:01am 
Hello author, the heavy artillery texture in the Italian equipment interface is incorrect. I hope it can be fixed.
Kroksleiven 13 Sep @ 10:56pm 
Cant see to find any engine research for my tanks playing as a minor nation, its empty in the tank designer. Any tip?
Sol Inherent  [author] 8 Sep @ 8:38am 
? AI is notoriously overproducing aircraft in this mod, this does not match what usually happens. Do you run any other mods? Also do you observe the AI?
Warcommissar1 8 Sep @ 3:41am 
they que up too many aircraft and tanks, which leads to even in 1941 2 spitfifres a month being produced in the uk
Sol Inherent  [author] 7 Sep @ 6:13pm 
the AI has its own limits for it, they build both perfectly fine, just not necessarily starting in 36
Warcommissar1 7 Sep @ 4:40pm 
the ai cant handle having to use aircraft/tank factories, even when I cheat for the ai they cant handle it: it leads to almost no air or tank production
conninator2000 5 Sep @ 2:41am 
So spent time boosting relations with one of my puppets and seem to be able to ask for a pact, might just be an issue with asking a nation for a 3rd pact between them. Good addition though, I like the little bit of added depth it can brin
conninator2000 5 Sep @ 12:26am 
Yeah I had the improve relations maxed out and there was still the red X in the requirements for the button. Id want to say i had them improving for maybe a year and was never able to choose the pact to offer. It might just be on me though if i forgot a specific, i think I had 2 pact signed with italy and it said the 3rd needed 80+ improved relation when i had mid 90s. Only ever tried playing as GER boosting opinion with italy that one time. Didn't try boosting opinion after starting a second game
Sol Inherent  [author] 3 Sep @ 12:02pm 
Did you use the Improve relations diplo actions for several months to build up atleast 20 opinion from that? Its no longer daily
conninator2000 3 Sep @ 11:57am 
Also +1 the the krupp MIO task limit mentioned before. Was reading through it and im not sure why it would just go down to 0 slots since I dont think it gives any passive buffs at that point since it cant go onto a production line or research. Is it like that purely to just smack it on as the designer of tank templates?
conninator2000 3 Sep @ 11:56am 
I like the new pact system but even when I improve relations im never able to offer them to AI nations. They offer them to me and I am just kind of stuck with what they offer (if i decline they re offer the same pact forever until its accepted).

The allies seem to have a wild amount of fighter power come the battle of france making any german CAS more or less useless.

Otherwise great work, would like to see fighters be a bit tougher because it seems they can all disappear at the drop of a hat - but i know thats more of a design choice made. Good stuff, I honestly like the dockyard limits since they give more reason to build balanced navies once you get a good stockpile of dockyards.
dwchu711 27 Aug @ 5:41am 
Regarding the saved game question, I was playing 9.1.7 on Test but when it was upgraded to 9.1.9, when I loaded my old saved game I had problems, especially on my Political screen. But then i noticed the base mod was also 9.1.7, so I reloaded my Test saved game using the new base mod and so far it's worked fine.
mk11 26 Aug @ 7:45am 
@KSenikkas, take a copy of the downloaded mod from steam. If you need to cope with a version change - Create a new mod within the Paradox launcher. Copy the saved directory contents to the new mod's location. Create a new playset and continue with the copied old version.
Ksenikkas 23 Aug @ 6:10am 
I have a question: what can I do to avoid ruining my save when a sudden update comes out? I was in the year 1952, had conquered Europe and Africa with Germany, but I was playing on the August 4 version, and the August 20 update messed everything up.
Golruul 16 Aug @ 6:07pm 
Germany's Krupp tank designer gets a task capacity of 0 (i.e. you can neither build tanks nor research anything with them) if you upgrade it fully.
Golruul 14 Aug @ 7:29pm 
Had an Italy game under normal difficulty. Germany didn't defeat France until Apr 1941 and took over a million casualties doing it. I (Italy) joined in June/July 1940 and did the normal attacks into France during this time, so I don't think it was because of me not helping.
7.62 12 Aug @ 9:31am 
Bug report AND FIX: Playing as England, the Cavalry SPAA support company does not appear in the division designer. That is because there is a copy/paste error in 'common\units\trm_cavalry_armor.txt'.

Under the entry 'trm_cavalry_sp_anti_air_support' there is a line that says 'same_support_type = trm_cavalry_sp_anti_air_support'. This means it will never show up since it excludes itself. It's supposed to say 'same_support_type = trm_medium_advanced_sp_anti_air_support'. I tested the fix and it works.
MTSK 9 Aug @ 8:02am 
nvm the only allowed spawn in is on some random pacific island...
MTSK 9 Aug @ 7:47am 
i have the suspicion that the deployment of exiled divisons is not correct for the case of free FRA.
im playing as ENG and have trained a batch of divs but in contrast to POL divs they cannot be deployed in london.
not can they be deployed in the only place that FRA holds (dschibuti)
what am i missing?
(playing with only MTG DLC)
Sol Inherent  [author] 8 Aug @ 7:01pm 
who and in what time ingame?
julian-oh 8 Aug @ 2:56pm 
same with ai not building more ships they just go full convoy after some time
julian-oh 8 Aug @ 1:10pm 
why does the ai not research tanks?
nanapudding 7 Aug @ 2:25pm 
I finally got my first spy after building 3 localized training centers in a row.
Sol Inherent  [author] 6 Aug @ 6:32pm 
it should be fixed with the latest update
nanapudding 6 Aug @ 2:56pm 
localized training centers, build them, but no spys came up. Sorry
Sol Inherent  [author] 6 Aug @ 12:32pm 
locial intell?
nanapudding 6 Aug @ 11:31am 
There is a problem with the intelligance part of the game. once you research locial intell you can not make agents. played both Germany and US same problem
Golruul 4 Aug @ 4:23pm 
Not sure if it was fixed since new update just dropped, but during Sitzkrieg if France calls Norway to war it messes up the German event. Even though Germany didn't declare war, it treats it as though Germany did (i.e. Germany shouldn't be penalized for another country declaring war on Germany).
FG_ODIN 4 Aug @ 3:06pm 
see update today!! saves are broken
Desforces 4 Aug @ 1:24pm 
crashes in a day when continuing existing saves / or when trying to save, since today.
lartur 4 Aug @ 8:32am 
Well, that's not entirely true.
It cheats by shifting almost all production to aircraft when it needs them (normally, this wouldn't be possible, because it would never be possible to build such a large amount of air assembly, and, for example, British AI was already using more air assembly points by 1941 than it could have obtained by the end of the war).

Perhaps this problem could be solved by removing the ability to build assembly plants and instead increasing their growth through industry development and, additionally, through a national focus tree (as is already the case, but to a small extent) to significantly differentiate capabilities among major countries?
This way, production limits could be naturally introduced for specific time periods.

It would also be possible to eliminate some of the simulation of IC involvement in assembly production by arranging them in concentric_circle (costing 999999 IC).
Dedalus 3 Aug @ 11:16am 
it is intended, after all it is quiet difficult to tell AI what to build or how many they need
But dont worry AI being to strong by cheating, they will follow the historical path deploying army.
lartur 2 Aug @ 1:11pm 
Problem in file _BI_ai_modifiers.txt
lartur 2 Aug @ 12:46pm 
I checked and when generating a new game for the AI there are no sum assembly plants from any province (they should be created as for the player according to the province file settings in the history\states\ directory), only receive a huge bonus (greater than the player managed to build even one type of assembly plant by the end of the war). After 24 hours the values from existing assembly plants in the provinces are added to the bonus sum.
Thanks to such a large bonus, the AI can set all available factories to produce important equipment (e.g. set up 120 factories to produce fighters or even the heaviest bombers at once).
lartur 2 Aug @ 11:18am 
A small correction - 4,000 each for the British and French, 5,200 each for Russia, Italy and Japan, and 2,400 each for the USA.
lartur 2 Aug @ 10:53am 
It's probably some big bug that the AI at the start receives a 4000 bonus for engine production capacity, artillery production capacity, tank production capacity, air production capacity and capital shipyard capacity...
Sol Inherent  [author] 29 Jul @ 6:41pm 
make sure to not run any other mods than this and GFX
Apollo_shadow 29 Jul @ 4:42pm 
Hi, playing as america my construction section is f*cked. No mils or civ icons to select as well as much more. Please advise and/or fix. Thank you!