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The allies seem to have a wild amount of fighter power come the battle of france making any german CAS more or less useless.
Otherwise great work, would like to see fighters be a bit tougher because it seems they can all disappear at the drop of a hat - but i know thats more of a design choice made. Good stuff, I honestly like the dockyard limits since they give more reason to build balanced navies once you get a good stockpile of dockyards.
Under the entry 'trm_cavalry_sp_anti_air_support' there is a line that says 'same_support_type = trm_cavalry_sp_anti_air_support'. This means it will never show up since it excludes itself. It's supposed to say 'same_support_type = trm_medium_advanced_sp_anti_air_support'. I tested the fix and it works.
im playing as ENG and have trained a batch of divs but in contrast to POL divs they cannot be deployed in london.
not can they be deployed in the only place that FRA holds (dschibuti)
what am i missing?
(playing with only MTG DLC)
It cheats by shifting almost all production to aircraft when it needs them (normally, this wouldn't be possible, because it would never be possible to build such a large amount of air assembly, and, for example, British AI was already using more air assembly points by 1941 than it could have obtained by the end of the war).
Perhaps this problem could be solved by removing the ability to build assembly plants and instead increasing their growth through industry development and, additionally, through a national focus tree (as is already the case, but to a small extent) to significantly differentiate capabilities among major countries?
This way, production limits could be naturally introduced for specific time periods.
It would also be possible to eliminate some of the simulation of IC involvement in assembly production by arranging them in concentric_circle (costing 999999 IC).
But dont worry AI being to strong by cheating, they will follow the historical path deploying army.
Thanks to such a large bonus, the AI can set all available factories to produce important equipment (e.g. set up 120 factories to produce fighters or even the heaviest bombers at once).