Dota 2
Epic Boss Fight Reborn
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Mis à jour le : 8 mars à 7h57

## General
- Boss health reduced by 25% across the board.
- Difficulty HP scaling from 0/50/100/150% to 0/20/40/60%
- Boss attack damage scaling from 0/15/30/45% to 0/20/40/60%
- Ability difficulty scaling more aggressive, Normal spells have higher cooldowns and lower values, Nightmare spells have about half the cooldown and double the values (on average, not all boss spells adhere to this)

Mis à jour le : 7 mars à 9h49

fix to lifesteal values on satanic line
various bloodseeker fixes

Mis à jour le : 7 mars à 7h38

hotfix to bristleback

Mis à jour le : 7 mars à 7h01

Fixed Universal Heroes having reduced base damage after 7.38
Lifesteal now has parity with vanilla (pure and reflection damage doesn't trigger it)
Removed Heaven's Halberd for now
Gleipnir to DOTA2 parity, removed Maelstrom from it.
Removed Khanda for now, added Break to Phylactery upgrade primary target at Shadow Tier, Silence or Disarm (50/50 chance) at Demonic, Silence and Disarm at Divine and Stun at Bahamut.
Increased Madstone received by allies when clearing Neutrals, they now receive an equal amount of Madstone as the player who cleared the camp.
All Neutral tiers can be recrafted endlessly, not just Tier 5. Neutral timing from 5/15/25/35/60 to 2/10/20/30/45
Removed attributes from most Neutral Artifacts that are not currently in DOTA. Buffed certain passive/active effects.
Buffs to Martyr's Bulwark, Scythe of Vyse, Monkey King Bar, Manta Style and illusions in general have been buffed (thanks to Pongoss)
Facet reworks for Bloodseeker, Pudge and Riki
Temporarily disabled Anti-mage, Shadow Shaman, Hoodwink and Visage for a variety of reasons.

Details: https://yahnich.github.io/

Mis à jour le : 20 févr. à 7h02

gridnav adjustments for peaks of scree'auk to fix wards being unplaceable for some people

Mis à jour le : 20 févr. à 0h30

nerfed iron talon and serrated shiv to be more in line with other %hp damage items/abilities
fixed iron talon and serrated shiv not being reduced by the Champion ability (%hp damage dealt is reduced by number of players)
fixed creeps still being on test mode and providing vision

Mis à jour le : 19 févr. à 2h13

fix to waves not ending properly due to random API changes (thanks valve)

Mis à jour le : 19 févr. à 1h23

fixed the game mcfucking crashing thanks valve etc

Mis à jour le : 18 févr. à 9h26

added mayhem countdown UI
fixed kobolds being in test mode and only spawning two overseers.

Mis à jour le : 18 févr. à 8h49

Difficulty increases nerfs ward vision
Troll Warlord shows up round 2 now, but less units are spawned round 2
Ogre wave has less spawns and Troll Warlord was removed.
reduced overall spawn rate and/or spawn count of horde waves