Stellaris
Upgradable Resource Refineries
Wyświetlanie 11-20 z 27 pozycji
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Aktualizacja: 17 grudnia 2021 o godz. 11:17

Updated the Russian localization. My special thanks go to Naik21, who did the translation work!

Aktualizacja: 17 grudnia 2021 o godz. 10:30

Fixed a bug which made the alloy foundry a 1 per planet building.

Aktualizacja: 16 grudnia 2021 o godz. 8:33

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

Aktualizacja: 8 czerwca 2021 o godz. 7:05

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

Aktualizacja: 22 kwietnia 2021 o godz. 13:54

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

Aktualizacja: 22 kwietnia 2021 o godz. 12:04

Updated to version 3.0.

Aktualizacja: 13 listopada 2020 o godz. 16:05

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

Aktualizacja: 15 czerwca 2020 o godz. 6:37

Aktualizacja: 11 czerwca 2020 o godz. 2:17

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

Aktualizacja: 10 czerwca 2020 o godz. 12:30