Stellaris

Stellaris

Upgradable Resource Refineries
Showing 11-20 of 27 entries
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Update: 17 Dec, 2021 @ 11:17am

Updated the Russian localization. My special thanks go to Naik21, who did the translation work!

Update: 17 Dec, 2021 @ 10:30am

Fixed a bug which made the alloy foundry a 1 per planet building.

Update: 16 Dec, 2021 @ 8:33am

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

Update: 8 Jun, 2021 @ 7:05am

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

Update: 22 Apr, 2021 @ 1:54pm

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

Update: 22 Apr, 2021 @ 12:04pm

Updated to version 3.0.

Update: 13 Nov, 2020 @ 4:05pm

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

Update: 15 Jun, 2020 @ 6:37am

Update: 11 Jun, 2020 @ 2:17am

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

Update: 10 Jun, 2020 @ 12:30pm