Arma 3
[SP/COOP 6] Ravage Mayhem Tour: Chernarus Redux
Ergebnisse 1–9 von 9
Update: 6. Mai 2022 um 10:41

Added several helicopters to map
Added radio to players' inventory
Added AFAR radio script

Increased Ravage AI amount

Removed player map

Update: 6. Mai 2022 um 1:19

Added five player slots
Added anomalies in similar placement to that of my "Just Another Day" scenario
Added Drongo's spooks that spawn at night
Added aircraft crash sites with loot {[GR]GEORGE F}
Added ambiance sound script {[GR]GEORGE F}
Added shooting star script (ALIAScartoons)
Added thunderstorm script (ALIAScartoons)
Added CUP's AK12~ variants to loot pools
Added new scenario image
Added two mods to the required list

Adjusted zombie amount.
Adjusted player loadout

Reduced zombie hearing and vision ranges
Removed RHSAF mod requirement
Changed some fo the scenario description.


Update: 3. Mai 2021 um 1:41

Adjusted player loadout. Incrased time passage rate to Ravage default of 4, was 3. Adjusted equipment of few pre-placed AI units. Removed preplaced Contact equipment.

Update: 6. Mai 2020 um 12:31

Removed AI Vehicle patrol. Moved some preplaced units.

Update: 20. Aug. 2019 um 17:29

Tweaked asset placement to reflect recent Redux update.

Update: 11. Aug. 2019 um 11:54

Added additional mod dependancy and removed gas station access.

Update: 9. Aug. 2019 um 16:44

Added optics to military item pool.

Update: 2. Aug. 2019 um 21:15

Update: 2. Aug. 2019 um 19:40