Arma 3
[SP/COOP 6] Ravage Mayhem Tour: Chernarus Redux
1-9 van 9 items weergegeven
Update: 6 mei 2022 om 10:41

Added several helicopters to map
Added radio to players' inventory
Added AFAR radio script

Increased Ravage AI amount

Removed player map

Update: 6 mei 2022 om 1:19

Added five player slots
Added anomalies in similar placement to that of my "Just Another Day" scenario
Added Drongo's spooks that spawn at night
Added aircraft crash sites with loot {[GR]GEORGE F}
Added ambiance sound script {[GR]GEORGE F}
Added shooting star script (ALIAScartoons)
Added thunderstorm script (ALIAScartoons)
Added CUP's AK12~ variants to loot pools
Added new scenario image
Added two mods to the required list

Adjusted zombie amount.
Adjusted player loadout

Reduced zombie hearing and vision ranges
Removed RHSAF mod requirement
Changed some fo the scenario description.


Update: 3 mei 2021 om 1:41

Adjusted player loadout. Incrased time passage rate to Ravage default of 4, was 3. Adjusted equipment of few pre-placed AI units. Removed preplaced Contact equipment.

Update: 6 mei 2020 om 12:31

Removed AI Vehicle patrol. Moved some preplaced units.

Update: 20 aug 2019 om 17:29

Tweaked asset placement to reflect recent Redux update.

Update: 11 aug 2019 om 11:54

Added additional mod dependancy and removed gas station access.

Update: 9 aug 2019 om 16:44

Added optics to military item pool.

Update: 2 aug 2019 om 21:15

Update: 2 aug 2019 om 19:40