Stellaris
!Aesthetic Cinematic Graphics Expansion
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Mis à jour le : 25 juil. 2019 à 1h35

Improved scaling and slightly reworked some weapon graphics. All in all scaling of projectiles will be more immersive compared to ship size now, explosive effects will look even more impressive in comparision

Details:
1. rescaled and slightly reworked disruptor weapon graphics (they won't be as visually dominant as before)
2. rescaled cannon projectile weapon graphics
3. rescaled laser cannon projectile weapon graphics
3. rescaled and slightly improved energy and tachyon cannon projectile graphics
4. rescaled kinetic artillery projectile graphics
5. rescaled crystal entity weapon graphics
6. rescaled scourge weapon graphics

Mis à jour le : 16 juil. 2019 à 8h45

fixed a critical bug that made all ai empires not building any more ships once they upgrade their ship design to a crew that has food costs and upkeep. I had to change the costs and upkeep of all crew techs/slots to alloys only in order to fix this bug. Now all AI empires should build ships and use the crews as intended

Thank you very much @Value 86 who pointed this critical bug out and let me know about it!

Mis à jour le : 14 juil. 2019 à 13h48

incorporated Guilli's latest bug fixes/changes/menu from his original Guillis Ship Components mod

Mis à jour le : 28 juin 2019 à 3h15

reworked graphical animations of Cloud Lightning I & II & III and updated some icons

Mis à jour le : 26 juin 2019 à 23h17

ACG Expansion mod now has built-in compatibility with Realistic Ships

Mis à jour le : 26 juin 2019 à 2h19

ACG Expansion mod now has built-in compatibility with At War: Starbase Improvements - thanks @Cranky

Mis à jour le : 22 juin 2019 à 13h13

1. balanced speed of new thrusters
2. (SCX) fixed SCX issue that did not let you see some ship components with Carriers + Dreadnoughts
3. (SCX) balanced some stats of reactors + thrusters for Carriers + Dreadnoughts

Mis à jour le : 21 juin 2019 à 6h10

Initial Upload

Mis à jour le : 21 juin 2019 à 5h34

Initial Upload