Stellaris

Stellaris

!Aesthetic Cinematic Graphics Expansion
Ergebnisse 11–19 von 19
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Update: 25. Jul. 2019 um 1:35

Improved scaling and slightly reworked some weapon graphics. All in all scaling of projectiles will be more immersive compared to ship size now, explosive effects will look even more impressive in comparision

Details:
1. rescaled and slightly reworked disruptor weapon graphics (they won't be as visually dominant as before)
2. rescaled cannon projectile weapon graphics
3. rescaled laser cannon projectile weapon graphics
3. rescaled and slightly improved energy and tachyon cannon projectile graphics
4. rescaled kinetic artillery projectile graphics
5. rescaled crystal entity weapon graphics
6. rescaled scourge weapon graphics

Update: 16. Jul. 2019 um 8:45

fixed a critical bug that made all ai empires not building any more ships once they upgrade their ship design to a crew that has food costs and upkeep. I had to change the costs and upkeep of all crew techs/slots to alloys only in order to fix this bug. Now all AI empires should build ships and use the crews as intended

Thank you very much @Value 86 who pointed this critical bug out and let me know about it!

Update: 14. Jul. 2019 um 13:48

incorporated Guilli's latest bug fixes/changes/menu from his original Guillis Ship Components mod

Update: 28. Jun. 2019 um 3:15

reworked graphical animations of Cloud Lightning I & II & III and updated some icons

Update: 26. Jun. 2019 um 23:17

ACG Expansion mod now has built-in compatibility with Realistic Ships

Update: 26. Jun. 2019 um 2:19

ACG Expansion mod now has built-in compatibility with At War: Starbase Improvements - thanks @Cranky

Update: 22. Jun. 2019 um 13:13

1. balanced speed of new thrusters
2. (SCX) fixed SCX issue that did not let you see some ship components with Carriers + Dreadnoughts
3. (SCX) balanced some stats of reactors + thrusters for Carriers + Dreadnoughts

Update: 21. Jun. 2019 um 6:10

Initial Upload

Update: 21. Jun. 2019 um 5:34

Initial Upload