Stellaris

Stellaris

Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
Showing 181-190 of 320 entries
< 1 ... 17  18  19  20  21 ... 32 >
Update: 11 Oct, 2019 @ 2:06am

It seems that stellaris v2.4 has so many bugs, so I decided to return this mod's version to v2.3.3 temporary. By doing so, anyone who playing v2.3.3 now can enjoy this mod again.

Update: 9 Oct, 2019 @ 5:34pm

v2.4 initial upload

Smart Factory World
Changed
Planet Texture is changed.

Update: 8 Oct, 2019 @ 8:19am

Changed
Special Project
'Hybrid Machine / Robot Project' and 'Way to Assimilate / Serve' special project:
Now UI to rename the newly created species will be displayed when the project is completed.

Trait
Leader Class Unit Manufacture
'Righteous' trait: -40 Deviancy

Central Core Modification
'Architectural Sense' trait: -10% Building Cost, -10% District Cost
'Home in the Sky' trait: -20% Starbase Module Build Cost, -20% Starbase Upgrade Cost
'Corvette Focus' trait: -20% Corvette Build Cost
'Destroyer Focus' trait: -20% Destroyer Build Cost
'Cruiser Focus' trait: -25% Cruiser Build Cost
'Battleship Focus' trait: -25% Battleship Build Cost

'Newboot' trait: -50% Leader Cost, -50% Leader Upkeep -> -75% Leader Upkeep

Update: 6 Oct, 2019 @ 5:19pm

Update: 6 Oct, 2019 @ 8:49am

Update: 4 Oct, 2019 @ 11:41pm

Update: 4 Oct, 2019 @ 8:14am

Ascension Perk
Changed
'Base Code Recomposing' perk's special project will now preserve 'Division by Zero' civic, if 'Infinite Equation' special project is finished.
Its name is changed to 'Base Code Recomposition' (I shouldn't have overused 'ing' things...)

Update: 3 Oct, 2019 @ 3:40am

Leader Class Unit Manufacture
Technology / Edict
'Leader Class Unit Manufacture' technology: Unlock 'Leader Class Unit Manufacture Panel' edict.
'Leader Class Unit Manufacture Panel' edict: Allow access of 'Leader Class Unit Manufacture' UI

Custom UI
'Leader Class Unit Manufacture' UI: You can create customized leaders here. Select skill levels and traits, then click 'Proceed Manufacture' button.

Jobs
Added
'Simulation Calculator Drone' jobs: Produce 5 research points, Consume 6 minerals, need no housing.
'Cyberspace Maintenance Drone' jobs: Produce 3 amenities, Reduce 5 deviancy, need no housing.
'Matter Synthesis Drone' jobs: Produce 7 minerals, Consume 3 energies, only for Machine Intelligence Empire.

Changed
Icon of 'Cyberspace Worker' job has changed.

Districts
Added
'Virtual Network Maintenance Area' district: Provide 15 'Cyberspace Maintenance Drone' jobs, only for Machine Intelligence Empire.

Changed
'Reality Simulation Area' district: Provide 15 'Simulation Calculator Drone' jobs, in case of Machine Intelligence Empire.
Now segments of Artificial World provide jobs for Machine Intelligence Empire properly.

Special Project
Changed
Now 'Mind Unification Project' special project will show descriptions of 'Identity Conflict' empire modifier.

Update: 24 Sep, 2019 @ 11:36am

Artificial Worlds
Job
'Matter Synthesis Worker' Job provided by 'Matter Synthesis Segment' district will now have increased resource input / ouput rates.

Segment
Generator, Matter Synthesis, Agriculture Segments will now have increased basic resource production.

Bug Fix
The one spawned in galaxy will not display vanila districts.

Added
Policy
Pop Re-production Policy: Only for 'Synthetic Ascended' civic Empires.
You can select whether your pops to be grown or assembled here.

Pop Assembly Policy: Appear when you choose to assemble your pops.
You can change pop assembly speed here.

Update: 23 Sep, 2019 @ 6:04am

Bug Fix
'Machine' / 'Auto Machine' Worlds
Newly terraformed 'Machine' Worlds will NOT be transformed into 'Auto Machine' Worlds unless their owner has 'Planetary Machine Project' ascension perk.