Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 15 Oct, 2023 @ 6:02pm

Version 1.92
- Added Shing Ka weapons and moveset - Deadlands' Bastard Sword, made by Vortar! Originally for the battle rites mod, this style was meant to be a reinvisioning of Great Sword style. It is flexible, more precise, and meaner. A steel, acheronian, star metal, and relic are craftable from the feat. Included Deucalion's Greatsword, Kolamir's sword, and Xunrak's Black Miasma converted to Shing Ka.
- WOUNDING CHANGES. Weehoo! All forms of wounding now inflicts 10 damage and 15 stamina damage when a wounded target dodges. The icon is updated now as well.

- Moved Hut prefab homes into their own category in the Construction Hammer Menu. Deadlands Huts
- Made the Rock blocks, slabs, and walls buildable in the same menu
- Huts 3 and 4, and admin spawn Sand Grand hut have their meshes and will show up properly now.

- Increased spear damage combo multiplier %s nearly back to what it was on the majority of attacks. Stamina has also been adjusted
- Normalized saber, glaive, scimitar, throwing spike, javelin, throwing dagger, and DW stamina costs to 3.0

- Prestige Bonuses (Use them for relevel awards, player death award, weeks on server award, donor awards, etc) have been updated to 3.0 raw stats.
- Encumberance Resonant Soul: 50 carry cap, 15 health and stamina
- Agility Resonant Soul: 5% agility weapon damage, 15 health and stamina
- Strength Resonant Soul: 5% strength weapon damage, 15 health and stamina
- Toughness (formerly survival) Resonant Soul: 30 armor, 15 health and stamina

- NSH Inner Focus: Adds 60 stamina, 20 armor
- AA Flametouched: Adds 60 health, 20 stamina
- Others to come next in one batch.
- Invocation: Worldly (Unaligned Characters): Add 5%strength weapon damage, 5% agility weapon damage, 25 health, 25 stamina, 5% concussive damage, 5% follower damage, 50 carrying capacity. Does not stack with other faction bonuses, so you must give it up.

- Blessing: Revenancy: Corruptors can properly use it now.
- Corrupted Wisps grant corruption every 5 seconds 4 times, instead of 7 seconds, 6 times. This means it will do its total much faster. Undead are still meant to heal primarily through lifesteal.

- Black Miasma hemmorage poison ticks once every 2 sec now instead of 1 second for 6 seconds. It also will not self stack on tick anymore.

- Claw/Savage leap attack hitboxes narrowed closer to actual frame of character rather than slightly wider for more non-commital glancing blows.
- Reverted Bow heavy attack damage to whatever vanilla has
- Shortbow heavy attack damage multiplier reduced. Weapons should still have increased damage over their light attacks though.

- Spectral effect, Voidscarred, bonus damage increased from 15 to 20 armor piercing, and corruption increased from 30 to 45. It will now interrupt/prevent healing, and attract undead, but can only trigger once every 1 second instead of 0.6. This may change in 2 updates based on performance and possibly more insidious designs to replace this.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 10 Oct, 2023 @ 2:23am

Version 1.91.99

Here's the first big update in a long time, and it is largely because of porting mod content that was in the servermod into here. Most of this is admin goodies, some truly cinematic stuff. Some of it is just build helping things like invisible floors or walls, or black walls and tunnels, or just very specific unique weird shit you'd find in a server mod full of modders. There are also player buildable things with feats, like prefab hut houses that have built in inventories.

Then there's main mod updates to bring more weapons and movesets into 3.0 update balancing (still got a ways to go on this, but its something. Also, another donor weapon that marks the beginning of another upcoming style) OK GOOOoooooo

[OVERRIDE] : Gluttonous Gains. Removed a buff tag so that it can apply to undead. There is no functional difference. If you have another mod that touches Gluttonous Gains, you probably want that to go below this. If there's a meaningful conflict beyond this particular thing, DM me on discord.

- Added first version of Halbred, Vicious Render (Kaldor), currently uses greataxe, but will be the first weapon of the halbred moveset. Thanks Braevrick, thanks artist Deaven.
- Added Visibility Potion for Circle of Shadows (Veiled Server)
- Added Visibility Potion for Ice Scions

- Recipe for Attribute and Reset Potions changed from keystone to scourgestone
- Feat/recipe icons for Visibility Potion clarified to show green face. Visibility Potion named Visibility Potion / Showme for clarity sake

- Cut down feat cost of the broader weapon categories by about half, or to 1/3 in some cases. This mostly benefits lower levels being able to grab staves, scims, thrown weapons sooner.
- Added boomerang recipe to thrown weapons feat
- Added The Chordaka and The Mosquito (Terror), relic boomerang, to master smithing feat

Stamina costs for a lot of weapons, but not all, have been adjusted. They will still need work and further adjusting, but this is a start.
- Spear Moveset: Stamina on moving lights has been increased, stamina on heavies has been decreased. Damage on heavies has been decreased. Both first attack starters damage has been decreased by 20-40%.
- Sword Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after swords
- Doublesword Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled between 2h swords and 1h swords
- Scimitar Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after shortswords (may be lighter in some instances)
- Saber Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after shortswords
- Warspear Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after spears.
- Staff Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after spears, but lighter

- Man Eaters: Now allows you to eat some bad things and do bad things

BIG ADDS:
A lot of content was ported over from our servermod, which includes a load of props, placeables, and vfx, many of which are totally unique. One unifying quality is that they can be placed anywhere and should not decay. They don't care about ownership or collision. Items that have XX in front of their name aren't working yet. Don't bother spawning them.

Here's a brief explanation of them:

Cliff Huts (rock and sand and bone): Modeled after the cimmerian huts in some cases, these huts are player buildable prefab homes that come with an inventory box semi hidded near the doorway. You can put ice in them to slow down decay, but not freeze. Most of these doors require the placeable door item, which is a door...that can be placed anywhere, rather than on a building tile.

Yurt Huts - I grabbed this thing as soon as it came up for download and with the help of Dr. Nash, got a little door working for it so you can use it, and roll up a door, lock it, and so on.

Soladun Hut - Same as the cliff huts, but meant to be placed on building tiles.

Beast Seat and Hut - A little individual animal breeding pen post. The hut will host a few, it basically looks like a barn. Its another way to raise animals without having the super fortress animal taming pens.

SKYBOXES: Shown as Sky: Midnight Grove for example, these are giant orbs you place down that entirely transform the area within it. These are intended for large scale cinematic events. They can be seen from FAR away, so they may look like weird shadow bubbles if you aren't there. They were not intended to be left in one place, with the exception of the gigantic midnight grove map that is about 2/3 of Savage Wilds. All of these have a little brick at the center so you can easily pick them up. These will change the lighting/post processing, so they may make areas darker, contrast, straight up acid trippy effects, change the skies, show a few specific gods. Do what you will with these!

Foliage Blockers - These were created before pippi added the move/resize command. When you place these down, these will prevent harvest nodes from respawning.They won't kill what's there. If you hand these out to regular players, make sure you trust them.

Cliff Hut Door - A door you can place. It doesn't have a player built recipe. Add one with Mushi if you need. There is also a large/wide version.

DEITY STATUES - I won't explain these in detail, and not everything in their category is covered. But if you place these, e v e r y o n e will know...which is...the point of them. Ask me for more info if needed.

Manifestation of The Eternal Flame - It's basically an unmoving avatar. It will be .... noticeable.

She Who Was But Still May Be (2 versions) - Shrine statues of The Forgotten Goddess, an eldritch entity who helped save human souls near eternity ago and gave them the power to shape existence through sorcery, which was eventually taken over by the gods and she bound and struck from records of history. Most characters who know of her will be ritualists and sorcerers, experienced ones, who at most (high or focused lore skill here) know that she is an ancient goddess of rituals that anyone with good sense pays their respects to. Or, its just a freaky statue, up to you!

Arena of THE GODS - built to a specific location in the Savage Wilds supercave, this was an arena placeable that will work as an arena, but, you may have to put some rocks on the edge of it.

INVISIBLE FLOOR - VERY Helpful for admin builds, and in some cases suspending things high in the sky.

BIG BLACK WALLS - floors, walls, and tunnels. These are also excellent for admin builds.

Legendary Loot Chest - A legendary chest placeable. It will come back on a restart. Maybe it will respawn on the normal timer...I forget, its been 6 months, its almost 7 am, go home.

Spell Scroll Items - These will teach you the named spell. This is gathered into an admin feat that can be given to make sorcerer teacher players. Technically/mechanically, its probably faster to learn all the other things if you have the resources, but this allows direct RP and transferrance of knowledge, potentially at your own chosen order instead of Conan's linear learning.

Ice Scion Weapons - Helfrost Dragon weapons are in, as are a few preliminary feats, but these still have a way to go. The Ice Scion Visibility Potion also has the story of the Ice Scions on the long description.

Added Burning Waraxe (greataxe) and Burning Drive (Spear) to Afriti Weaponcrafting

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 6 Oct, 2023 @ 6:36am

Version 1.91.98
Small Update
- Dual Axes Style: Offhand attack no longer does pushups. You've trained long enough, the sprint leap attack is the new offhand attack. Also, heavy attacks have been sped up about 20%.
- Light 1 does 15% more damage

- Ringblade light attack 3 has faster recovery now. There are still some weird things happening with recovery times and not being able to dash from certain combos that I am not understanding.
- Hammer Light attack 1 T-posing isn't Deadlands Mod. If its sti ll happening, put it below other combat mods or let me know.

- Created admin feats and recipies for veiled severance, jaeyi blades.
- Created recipies for Antipathy, Veiled and Spectral scythes, and jaeyi blades. Created two conversion recipies for Jaeyi blades that include repair materials and the weapon to convert it to the sword version, or back to the axe version. The swords should be repairable now also.

- Slowed boomerang light attack/throw and reduced damage, added bleed
- Chordaka Boomerang - Changed Projectile properties
- Diamond Breaker and Godspearer should no longer leave projectiles everywhere
- Veiled Severance (but not XR weapon yet) should now block properly and work normally.

- Armor Enhancement Kit conflicts with Thrall Wars Mod gems after an update of theirs. Attempted changing buff tag to see if that is the cause of this. Await feedback.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear gets here in 1 day!
- A new Halberd Style
- Update the weapon stats to 3.0 combat
- Bringing over the skyboxes and unique appearances from the deadlands servermod, since the servermod is no longer in use
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 21 Sep, 2023 @ 6:44am

Version 1.91.97
- Added Commission Weapon: Searing Dance (Bjorn). Thanks Bjorn and artist Deaven!
- Searing Dance, a ring blade, has its own style.
- Medium Armor buff no longer bugs out and stacks indefinitely. Buff duration reduced from 3.0 to 2.5 seconds.
- Corrupted Wisps no longer decay, and the amount of blood to make a batch is 100 -> 20. The heal ticks have been increased from 3 seconds to 7 seconds so it will generate corruption much slower now and should be less of a battlefield Heal Over Time for corrupted entities.
- Invisible Tomahawk Dual Axe added, you can build it from the feat. This may make it easier to customize its look via other mods.
- Unarmed Training and Mastery I recipe uses stone instead of ironstone now. UAM I requires less hearty feasts.

- Chordaka, my boomerang I've tried many ways to figure out, has its own moveset. Admins spawn. It does not throw like a boomerang yet.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture.
- A new Halberd Style
- Bringing over the skyboxes and unique appearances from the deadlands servermod, since the servermod is no longer in use
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 29 Apr, 2023 @ 3:47am

Version 1.91.95
- Heavy Armor no longer says it gives agility buff and such
- Medium Armor bonus, retaliation grants 10% damage bonus at t1 and 20% at t2, up from 5/10%. Duration down from 3.5s to 3.0s
- Light armor stamina restore = 2%/4% up to 3%/6%

- Greataxe= Lights 2 4 6 slowed by 10% (still 10% faster than vanilla) and their CC stun reduced
- Defensive style - heavies stam cost multiplier reduced from 2x to 1.7x. On lights, it goes 1.0, 1.3, 1.5,1.5 to 1.0, 1.3 for the rest
- Savage - Heavy stam cost multipler reduced from 3.5x to 2.0 and from 3.5 on the last to 2.7x. Final light stam cost reduced from 2.0 to 1.5. CC on light 1 extended. Also switched the idle animation because the files for my fixed version of the werewolf stance disappeared...
- Shattering Tide 'block' now gives bonus armor and the retaliation buff for a very short time after using it.
- Deadlands Dual Wield Axes: heavy attacks stamina costs for atks 2 and 3 reduced from 3x and 3.5x to 2x and 2.5x. Crouching leap works again.
- Shortbow no longer pants forever after you do a heavy shot
- All Unarmed Styles and stances now properly receive their stat bonuses at a rate of 66% of both stats, instead of str or agi weapons which are 100% from main stat and 10% from their secondary. What this means for servers that give all stats...well, have fun!
- Fixed T-Pose on Unarmed Defensive Stance and other stances
- Changed animation for maneaters so they don't do the werewolf dive. Maybe they still chickenbawk?

- Corruption Aura no longer does cold damage and its damage is reduced. Its corruption increase remains the same
- Scourgefire now applies to humans with medium corruption. Scourgefire also removes more corruption.
- Corruption Debuff now adds bonus sorcery up to a limit

- Gnarled Staff Display Fixed
- Serenity Stamina cost dropped from 9 to 6
- Veiled Severance Z Hitbox cut by 50% (it was accidentally set to 150% and it is not one of the weapons that needs that internally..)

- Some weapons are properly tagged in the new funcom item tag system (all items from top of the list down to War Maiden's Shield. Maybe this is what allows mods to make the items skinnable now? Maybe it's meaningless and this is the abyss we stare into

What's next?
- A new Halberd Style, a Ring Blade Style that is a split of Throwing Spike's Heavies and Doublesword's Heavies. These will probably be added to Battle Rites: Deadlands now that some things are fixed and Lament is in a good state
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 14 Mar, 2023 @ 6:49am

Version 1.91.93
- Recook for Conan Golem Update
- I will begin fixing and updating more things slowly, starting next week. Had enough of a break. Ice Scion work and reintegration will resume
- Light Armor buff no longer says it grants agility bonus, and says Light Armor once again
- Removed the Deadlands Armor feat that didn't need to be there since it was moved to armory mod. It may no longer cause conflicts with armory mod.

Update: 24 Feb, 2023 @ 9:32pm

Version 1.91.92
-Found out what was needed to fix the pets. They are placeable & commandable again. Apologies for the horrendous delay
- Massaud's Cursed Khopesh uses agility
- Shortbow feat now allows shortbow crafting..........
- Burning Launcher heavy shot stamina cost lowered

- Elemental Fire no longer dodges back on equip
- Fixed Inner Focus not activating

Update: 8 Dec, 2022 @ 3:00am

Version 1.91.91
Compatability update. Several fixes will follow

Update: 7 Dec, 2022 @ 5:56pm

Version 1.91.8
Compatability update. Several fixes will follow

Update: 7 Dec, 2022 @ 4:13pm

Version 1.91.8
Compatability update. Several fixes will follow