Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 26 Apr, 2024 @ 10:46pm

Version 1.9778
- Star Metal Boomerang may not be as bright as an actual star now.

- An invisible feat introduced in a previous update, Deadlands Power, is granted to characters automatically at level 1. This prevents a scaling effect on weapons. If you are lower than level 45, do not have the DL Power feat, and use a weapon that deals more than 40 damage, your damage will be capped at roughly 50. This is a scaling feature servers can opt into by blocking the feat or removing the feat from players. Details are covered below.

- A CC class that was supposed to do no CC got reverted to doing CC, so some attacks (the extremely quick ones) may lose CC they weren't suppose to have. This affects werewolf lights, where only combo 3 + 4 and 7 of 7 do minimal CC.

- The Undead Aura part of the undeath status was permanently latching onto characters and reproducing itself as a corruption plague, almost. Very interesting lol. It should be fixed now. Its trigger radious is down to 500 from 700, and takes 60 stacks to activate where it then shuts down healing for 6 seconds, instead of constantly shutting it off. To get 60 stacks you will have to be close to an undead for ...basically one minute straight. If you move away from the undead you will be outside of its cloud area.

tldr undead aura still tamed, but you still corrupt things that remain close to you for long amounts of time.

- Weapons not updated to DL weapon class:
projectile weapons
shields

<span style="bold">Low-Level Weapon Scaling (Flat)</>
- An invisible feat: Deadlands Power, is granted to characters automatically at level 1.

This feat prevents a scaling effect on weapons.

If you are lower than level 45, do not have the DL Power feat, and use a weapon that deals more than 40 damage, your damage will be capped at roughly 50. This is a scaling feature servers can opt into by blocking the feat or removing the feat from players.

This is intended to block weapon power from low level players, but also narrows the gap in damage and may encourage a broader variety of weapon use. Servers that restrict players from obtaining powerful weapons too soon will benefit from this.

Servers can implement this weapon scaling by
Blocking the DEADLANDS POWER feat, before players obtain it in the case of starting a new server
or
remove the feat from players via admin mod or script, or a database deletion of the feat.

( There will be a dynamic version of weapon scaling that is also level based when I can finish it. )


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 24 Apr, 2024 @ 11:12pm

Version 1.9771
- Sorry for hotfix, and for renaming 2 itemIDs. Bright Staff Quarterstaff, and Spectral Quarterstaff, were overwriting DL: Armory items (sibilant shadow head and chest with skirt). The other quarterstaff test items (requires Improved Armory by CookieJar) were also hiked up in itemID to avoid overwriting anything else. This means the ensorcelled hood item will reappear, if DL:Armory is not below main mod in mod list.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 24 Apr, 2024 @ 8:04pm

Version 1.977
- All twin weapons now dismantle into iron bars instead of hardened steel
- Deadlands Saber repairs with iron, not Hsteel.

Unarmed/Werewolf Claw adjustments:

- Unarmed items, with a few class weapon exceptions, now weigh 0 instead of 0.1, or in a few cases 1.0.
- Unarmed Savage stance level req 22 -> 5 and only requires unarmed training now and appropriate ingredients.
- Unarmed Kick stance level req 30 -> 20, feat points 10> 4.
- Feat points on defensive and savage 10 > 5.
- Unarmed Training 1 - salt removed since it is requires a grinder (level 17).
- Unarmed Defensive 1 - Feral feast craft req removed.
- Black Miasma Shing Ka - Now 1 handed as shing ka's are supposed to be. Poison total damage reduced by 20%, stack size 12 > 10, buff tick 3 x 2 seconds to 3 x 3 seconds.
- Unarmed Mastery 2 - change from star metal craft req to black ice.

- Werewolf claw. Light attacks do less damage and less cc, but are quicker and have bleed on the quicker attacks. Heavy attacks have had their CC time reduced significantly so that they do not stun lock so easily.
- Added Wildling claws, DL barehand claws sized down for level 30
- Added Scorn claws, acid drenched claws.
- Werewolf claws first offhand attack, and savage stance first offhand attack, is now a windup knockdown smash. Heavy stamina cost, knocks down, beefy scary.

- Shattering tide knee leap recovery time improved, and dodge window improved (can dodge from toe land)
- Claws of the Morrigan (Shattering) renamed to Shattering Claws. Added to Morrigan Shrine and Lethal Claws feats.
- Added Deezstruct/Slaine/Hagan name to Morrigan Shrine description and items

- Feasting man eaters now require T2 Yog instead of Blessings.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 17 Apr, 2024 @ 10:22pm

Version 1.976

- Added toggle and more support for Corrupted Entity passive that has been around for a while. This is essentially a hidden passive that can be applied to a player that will cause them to feed off of corruption just slightly, and be subject to the dangers of scourgefire and specter oil. This is a hidden buff effect. There is an item also that will award or remove the feat (22190649), which enables the passive. Everything in the mod that affects undead or demons will affect these.

- Made a number of feats that are admin granted not removeable via a feat reset potion.

- Invocation: Detect Corruption will now heal the tick of damage it does, using the damage as more of an alarm. It also notifies you that you have been seen.

- Enabled crafting of Soul Wards for mystics.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 4 Apr, 2024 @ 2:21pm

Version 1.975

- Goju: Added some Admin Spawn tokens to be used for admin things!
- Undeath Aura doesn't permanently restrict healing around, but it will interfere. Beware those rotting monstuhs

Update: 16 Jan, 2024 @ 3:46pm

Version 1.974

-Update to update to hotfix version

Update: 29 Dec, 2023 @ 3:59pm

Version 1.973

- Found out what was messing up Saber and keeping you from light attacking
- Invocations: Worldly and Inner Focus will not consume on use anymore, and properly switch off each other. Flametouched also disabled Worldly now.
- Spear heavy damage increased by about 20% on the heavy attacks that lost it

The Thunderbird has arrived. Its called the Thunderbird Demon Fledgeling. It doesn't really use thunder though, because I just now thought of what that would look like and how to make it. So when the thunderbird evolves, uh oh :D

Update: 23 Dec, 2023 @ 6:49am

Version 1.972
[OVERRIDE] Vitality Perk - Resurgeance will end on max health or after 60 seconds, instead of only restoring at max health.

- Added donor weapon - Tekema Blade/doubleblade (Hellz) - Thank you much! Feathers and lightning reborn!

- Added Actor Stone: Slow Immunity
- Had reports of the icons for Armor Masteries going missing but they're fine in mod. LAM's ui icon did go missing then.

- Updated Lethal Claw and Savage Stance, daggers, nimble stance, to have rotation control
- Expanded hitbox of maneater eat animation

- Added Sweep Spear Vicious Render to Implements of Bori Feat
- Added Crone's Gaze sweep spear to Morrigan Shrine
- The Mosquito damage changed from 62 to 50. Penetration from 0.45 to .75
- The Critter penetration changed from .2 to .3
- Vengeful Shadowclaw / Cat Attractor's max stacks debuff was incorrect, and it now also attracts hyenas.

- Spirit Bows (Nightscourge, XR) now do a short ranged burst and piercing strike on heavy attack. Attacks do scourgefire/corruption respectively. Increased XR bows light damage from 15->20. These weapons no longer require ammo but can be set to use their original dust ammo types. Their offhand bow smash attack is also much faster, and will proc their faction effects on hit. The XR bow has new/additional sounds.
- Scourgefire Powder renamed to Scourgefire Dust - Ammo. Weight reduced to 0. Penetration increased from 1% to 100%
- Spectral Ash renamed to Spectral Dust - Ammo. Weight reduced to 0.
- I have finally renamed the scourgefire weapons from their given or historic sobriquets to simple ass Scourgefire - Greatsword type names.

Beast Tribe T1: Added Grizzleberry to recipies. It bestows a major buff to pets to make them much better for combat.

USE TO GRANT A BEAST TRIBE BUFF IN A SMALL AREA AROUND YOU
In an AOE around the user, grizzlyberries grant roughly 30% increased damage, 33% increased size, 800 armor, 5% maximum health, roughly 1% health / 2 second regen, and immunity to bleed, rend, wounding, and poison.

Beast Tribe Beastmaster T3: Added Grizzlestick to craftables. You can whack a pet to give it the grizzled buff. You can also give these out.

- Beast Tribe's Rend effect no longer affects beast tribe factioned or grizzleberried beasts
- Grizzleberry effect bonus armor increased from 500 to 800. Adds immunity to bleed, wounding, poison, rending
- Grizzle stick no longer inflicts rend, so that it can be given to non beast tribe members

- Added Treefrog Chordaka Boomerang to Treefrog Weaponcrafting

- Afriti, Reinvigorate Flamebeast recipe is now a 60 second handcrafted recipe that only requires the fallen essence and 1 afriti blood.
- Flamebeast Essence now weighs 1 Funcom Unit instead of 50.

- Tomb of Karak feat adds a hidden 'buff' that causes a sorcerer to be considered a corrupt entity when they have corruption over 100.

- Shattering Tide adds a kick attack on the end of the heavy attacks.
--- width on some attacks increased.
--- Block buff duration increased from .8 seconds to 2 seconds.
--- Heavy 1, knee attack, stamina cost multiplierreduced from 3x to 2x.

- Thrown Spikes heavy attacks 1 and 2 were incorrectly set to ignore block
- Reduced heavy combo multipliers of 1.4x (2 hits) to 1.0 (totals 2x). Light attacks no longer double dip in damage due to being a melee and ranged attack
- Light attack 2 speed decreased slightly
- Backflip now throws a dagger, but has less hyperarmor on startup.
- Jungle Glaive Thrown effect changed from old glaive (crazy damage) to bleed

- Boomerang Light 3 throw attack damage multipler increased from 1.5x to 2x.
- Shortbows have a second idle animation
- Shing Ka + Shield damage on lights and final heavy reduced by 20%, along with stamina costs (in some cases costs will be 80% of base cost). Shield bashes do 25% more damage and cost less stamina. The knockdown and block utility on this is incredible, and the offense was almost as good as using the shing-ka two handed.

Update: 16 Dec, 2023 @ 9:45am

Version 1.971

- Added Donor Feat - Implements of Bori (Kaldor) with Vicious Render and Rugged Smasher
- Crone's Gaze - Sweeping Spear - is properly old/new spear now

- Adjusted combat directional aiming for: Katana, Scimitar + Dual Wield, Spikes, Boomerang, Shing Ka + Shield, Great Axe, Ring Blade, Crashing Tide Stance, Nimble Stance, Savage Stance, Defensive Stance, Greatsword, DL Staff (but IA's is better!), Shortbow, Doublesword. Some styles and vanilla override styles remain

- Increased the width and reach of some of the crashing tide stances
- Increased speed of thrown light attack 2
- Adjusted final strike of Shing Ka + Shield Light to attack faster and cancel sooner. Reduced damage by 15%

- Inner Focus NSH properly removed worldly buff
- Invocation: Purify no longer has decay timer and triggers off of WT T3

Update: 14 Dec, 2023 @ 7:41pm

Version 1.97

- Added shield moves for shing ka + shield

- Unarmed Kick Stance has a new icon
- Added Minimal Hyperarmor to kick of kick stance
- It is built off of Unarmed Mastery I now instead of 2

- Added Sweeping Spear variant for Crone's Gaze and Vicious Render
- Black Miasma changed from agi to Str at donor request
- Crit and Wound effect (Vicious Render, the Critter) adds stacks of sunder on its crit to make the effect more competitive with crit and wounding weapons
- The Critter light damage 56 -> 65, heavy 56 -> 55. Pen 30% -> 20%
- Boomerangs were literally inflicting terror on the projectile hit. Their reign of terror is over. I'd like to say this was a bad joke, but really, it was just me forgetting to reset some debuffs after testing xD

- Saustall Pirates finally started using some of that stuff they've pillaged. Also added in a Saustall Pirate Archer

- Added afriti blood to pyrolife (t3) feat

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear