Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 41-50 of 286 entries
< 1 ... 3  4  5  6  7 ... 29 >
Update: 7 Dec, 2023 @ 1:41pm

Version 1.965

- Added Arena of the Gods (Desert) version, and fixed some missing parts. It's not The Soladun Arena, but its solid and works.

!!!! Make sure your admins don't accidentally shift-delete as it will not show up when you mouse over!!!! It is not the part of the map!!

- Arena of the Gods has been renamed to (Arena of the Gods (Savage Wilds Cave) for the very specific location it was made for. An alternate version has been made that can go anywhere (cimmerian stone siding).
- Animal Home has its proper appearance again

- Added Implements of Apophis (Setna) Donor feat
- Vicous Render, Crone's Gaze (greataxes) damage increased from 62/72 to 75/75 with 20% pen. Previously they were beneath even vanilla crafted greataxes and should be more in line with relic grade weapons
- Black Iron Axes - daggers, increased damage from 45/55 to 55/65
- Black Iron Axe - hammers - decreased penetration from .6 to .1, increased stamina cost of special attack
- Black Iron Axes that weren't strength are now strength

- Boomerang is not fixed, but it won't deal 3000 damage to you if you're in the wrong place at the wrong time @_@

- Brightstaff size increased by 20% Its no longer skinnypole
- Brightstaff damage increased 30 -> 35. Penetration 0.6 -> 0.7
- Outsider Bane now has a 20% chance to add wounding mini and a stun

Greataxe
- Greataxe Heavy 1 and 2 Combo multiplier decreased from 1.75 to 1.5 (back to vanilla values, which I believe were lower before the funcom stamina update). It still retains its speed boost. One of the attacks erroneously had block ignore. Only the final heavy has that
- Greataxe lights that did less than 100% weapon damage (the shoulder strikes, pommel jabs), usually at 75%, have been increased to 100/base weapon damage
- The last two light attacks will chain directly into heavy 3 (the vertical slice) if you heavy attack.
- Greataxe lights chain into the shoulder on a heavy attack, which chains into heavy 3 now. It was an attack identical in looks to heavy 3, that was slower and less damage.
- Overall greataxe can rely a little less on the heavies and more on lights, and has more variety in switching up moves which means you'll likely land the heavy 3 and 4 a lot more

2h Sword
- Chop should combo again. In restoring its ability to smoothly combo, it can't gain from the strength perks, so its combo damage multiplier has been increased from 3x to 3.2x

- Burning Drive (spear) is now properly two handed
- Battlefield Repair armor should craft now
- DL Throwing Dagger recipe yields raised from 10 to 50
- Added Star Metal Shortbow to Shortbow feat. It hits harder on lights, but less on heavy compared to the agile shortbow
- Added missing Glass Throwing Spike to Thrown Weapons feat

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 26 Nov, 2023 @ 5:08pm

Version 1.964
- Added Donor Weapons - Black Iron Axes. Thanks Bigfoot and artist Norbert!
- Added The Burial Blade Shing Ka recipe to the feat so it can be repaired

- IS SMALL SIZED LITTLE PEOPLE BUFF TOO STRONG?! Are little people running/ruining the world yet? How are the giants vs smalls fights now?

- Reworked Mastercraft feats added to Master Smithing. The old ones remain. The new one follows the same format of Master Smithing. The master armor kits are present as a separate feat. Use them damnit.

- Beast Tribe passive bonus added: Adds 25 stamina, 25 health, 6% agi weapon damage, 6% str damage, 15% follower damage
- Added Blessing: Outsider Bane to T1 NSH
- Spectral Ash, and Scourge Powder, ammo for the XR and NSH bows, were missing from the class feats! They've been added to weaponcraft, and to T1 in case someone gives them a weapon to use, or has a squire who makes them ammo!
- Throwing spikes, including Scourgefire blasts should have normal durability loss and degrade much much slower now.
- Undeath corruption aura now will only notify and corrupt once per undead nearby every 15 minutes. The radius has also been reduced to about 60% of what it was. It also takes into account Lesser Wards now
- Faction passive buffs to offense stats were reduced by about 40%

- Corrupted wisps now have an animation on use. Since there is an animation root I can't yet work out, the total heal/corrupt time happens faster, with a short ranged knockback and some windows of hyperarmor during the animation. This effect will also be interrupted by scourgefire-like effects. While Devouring wisps is active, any lifesteal is enhanced to the maximum potency.
- Water Tribe, invocation purify works now and has an animation on use. Requires T3 WT or T4 Mystic. The animation is a little glitchysticky, need to move on, but, its there.

- Greatsword - offhand attack damage multiplier increased from 2.5x to 3. Stamina cost reduced from 6x to 4x. It also counts as an opener and finisher. It also has more cancel windows for feinting and smoothness.
- Final heavy damage increased from 1.5 each hit to 1.6 hit.
- Heavy lunge - it can now be attack or dodged cancelled in a certain window so you can skip the dash, making it a little more tricky. Stamina cost reduced.
- Mace + Shield combo multiplier was on the old stamina multipliers, and is not updated to 3.2 stamina per swing ranges.

- Reaping now heals 2 health per second over 10 seconds in addition to the initial 30 health.
- Devouring reaping will make a comeback soon. It has been adjusted to grant 20% stamina over 5 seconds instead of at first. Its healing now stacks up to 5 stacks (2hp x 10 ticks = 20 health over 5 seconds, or 100 health over 5 seconds if killing 5 things)

- Final Breath buffs now add some stamina on the different stages. It is not meant to be a full counter to corruption penalties. Build around the loss.

- Boomerang is not fully resolved but may be less angry on server when thrown.

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Nov, 2023 @ 8:38am

Version 1.963
- OVERRIDE - Resurgance, vitality perk, changed to try and meet the value of the fast healing perk. Previously, it would heal 17 for 5 seconds and then not again until you healed to full. Now it will heal 20% (+5 per second) over 10 seconds. Also activates the combo breaker effect.
- OVERRIDE - Last Stand, vitality perk, duration increased from 3 seconds to 6 seconds. Let's experiment with vitality and get some options.

- Added admin grantable shortpeople buff (Trait - Small Sized, feat ID 22190594) that grants additional armor and knockback recovery. This will be further refined after testing.
- Boomerang projectile less borked. It bounces 2 projectiles away instead of 1 and they don't rebounce or hurt, but, it does damage on hit again
- Added Boomerang light combos, only accessible after heavy attacking, to continue to allow for light attack throwing spam. Heavy attack and then light attack for dodge hop and big throw. Or at the last 2 attacks, get the big throw in!

- Removed debug text on the Show on Map's xp buff
- Third light attack of claws + savage stance should not t-pose anymore.
- The Crone's Gaze is built at the Morrigan Altar

- Throwing spikes don't leave extras behind. Please let me know if you find one that does
- Changed code on the way demons and undead corruption heal. There shouldn't be a noticeable difference.
- Last Breath benefits shouldn't be broken by eating now. Please test for me.
- Corruption eating (demons, undead) will not happen at max corruption. Find a way to heal!
- Corrupted Wisps will continue to heal over time if you are over 1000 corruption.
- undeath


What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Nov, 2023 @ 8:24am

Version 1.962
- OVERRIDE - Resurgance, vitality perk, changed to try and meet the value of the fast healing perk. Previously, it would heal 17 for 5 seconds and then not again until you healed to full. Now it will heal 20% (+5 per second) over 10 seconds. Also activates the combo breaker effect.
- OVERRIDE - Last Stand, vitality perk, duration increased from 3 seconds to 6 seconds. Let's experiment with vitality and get some options.

- Added admin grantable shortpeople buff (Trait - Small Sized, feat ID 22190594) that grants additional armor and knockback recovery. This will be further refined after testing.
- Boomerang projectile less borked. It bounces 2 projectiles away instead of 1 and they don't rebounce or hurt, but, it does damage on hit again
- Added Boomerang light combos, only accessible after heavy attacking, to continue to allow for light attack throwing spam. Heavy attack and then light attack for dodge hop and big throw. Or at the last 2 attacks, get the big throw in!

- Removed debug text on the Show on Map's xp buff
- Third light attack of claws + savage stance should not t-pose anymore.
- The Crone's Gaze is built at the Morrigan Altar

- Throwing spikes don't leave extras behind. Please let me know if you find one that does
- Changed code on the way demons and undead corruption heal. There shouldn't be a noticeable difference.
- Last Breath benefits shouldn't be broken by eating now. Please test for me.
- Corruption eating (demons, undead) will not happen at max corruption. Find a way to heal!
- Corrupted Wisps will continue to heal over time if you are over 1000 corruption.
- undeath


What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 13 Nov, 2023 @ 3:16pm

Version 1.96
Thanks for the heaps of feedback from all who've been steadily reporting over at Veiled! Connect info at 192.169.82.235:7905
https://topgameservers.net/conanexiles/server/9b710e739fbc27695b32

- Added katana version of donor weapon Veiled Severance, which is now renamed to The Burial Blade. Weapon size also increased back up 10% from what it last was (still 20% smaller than original too big version)
- Added admin feat for donor Bigfoot for Xunrak's Dread Armory. On request commissions with 2 or more items can be put into their own feat. Deadlands' practice was to give 2 master repait kits per donor item when handing donors their weapons or armor.
- Boomerang progress reverting now due to some experimenting gone wrong! It just flies ahead like normal, no bounceback.
- Wounding now falls off shortly after a dodge, but stam damage 20->25, health damage 15->25

- Added a star metal rapier, craftable as other star metal weapons.
- Added a star metal boomerang
- Added Blade Star Boomerang, high thrown damage and shatter, low slashing damage

- Shing Ka Heavy 3 slowed down 20%, but its dodge cancel window has been increased to just after the strike
- Greataxe heavies 1 and 2, decreased active hit window to be more focused on the middle and end of the swing rather than as soon as the blade starts moving, until slightly after the weapon has stopped moving. Its more what you'd expect it to be now.
- Mobility and aoe attacks should lose some combat priority somewhere rather than hold up as strong, tough, and hard hitting. Some weapon styles have seen these changes, but I'm widening the distinction between dagger lights and heavies. Lights should be more for pursuit and gap closing, and heavies more worthwhile in that you're able to stick in and make that sacrifice of trading of hits if you manage to get in close.
- Daggers: Heavy attacks, active hit windows increased to follow more of blade movement (really only results in about 0.2 seconds more of possible hit time), and increased hyper armor on 2 and 3 slightly, significantly on heavy 4. Damage was behind on 3rd hit, increased to be closer than 2nd hit. Increased damage about 20% more on heavies. CC increased on heavy 1 and 3 by .25 seconds (.4 to .65 seconds)
- Daggers: Light attacks. Reduced hyperarmor slightly on attacks 1-3, increased slightly on 1.4 due to mobility. Damage decreased 15% on lights from 140% to about 120% (or more) of base damage on lights. Increased attack speed by 15%. Decreased stamina cost by 20%
- Saber light 1 (charge) increased hyperarmor on the windup, but decreased hyperarmor significantly once you're out there
- Scimitar + sword charge - same as above, but increased the active hit window
- Doublesword leap - decreased hypearmor on the start (activates at about .2 sec in instead of instant)

- Regalia Downfall. Its execute function kicked in at 30%, where it would either do a chunk of damage once per 30 seconds to an npc, or a much smaller chunk to pcs. This amount was barely higher than the crit function of other weapons, so, its been changed to trigger once every 6 seconds with more damage to PCs. So basically, it works now.
- Una Amiga Letal - When it was last nerfed, it underperformed the raw stats of the Downfall, unless you got lucky-lucky. It's damage has increased from 42->45, and its pen from .2 to .45.
- Dueling Stance feat & recipe for Dueling Stance (main Gauche skin) fixed and works now.
- Dooming Crit (Blasphemy, Rugged Smasher 2h, Sword/Shing Ka of the Doomed King) Crit chance reduced from 15% to 10%, and the time that it can reapply once triggered is 7 seconds
- Blackglass bastard damage increased from 35 to 40, and pen from .3 to .5. Recipe ingredients restored to not require mastersmith core. Throwing axes recipe yield increased from 50 to 100.
- Shing Ka of the Doomed King craft recipes restored to not require mastersmith core.
- The Critter and The Chordaka damage increased from 50 to 56
- The Mosquito pen increased from 30% to 42%

- Fixed master repair kits recipes so they should craft properly now
- Doubled the repair speed on both master repair kits
- Reforging Bleeding and Sunder items can be used by anyone to apply effects onto their held weapons. The Reforging Basics do not require knowing the reforging feat (IE these are tradeable/sellable).
- Blessing: Scourgefire was missing applying the GetOffMe Effect that all faction weapons and blessings have.

- Grimkaiser Warhungry effect has updated heal prevention (includes gluttonous and newer healing elixirs that didn't exist before 3.0)
- AA Flametouched updated to add 60 health and 20 stamina
- TP initiate gains 50 stamina, poison immunity (currently has), 12% agility weapon bonus, climb speed bonus

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 6 Nov, 2023 @ 10:46am

Version 1.95
- Added Donor Kitbash Weapon: The Crone's Gaze - Hagan (spear and greataxe versions) for all the help in balancing and testing over the years
- Added Donor Palette Swap Weapon: Burning Hands of the Shadowed Son (Goju) for all of the plot spirals and insane deadlands VFX placeables that were inspired by them.
- Donor weapon: Black Miasma Shing Ka and Scimitar versions switched from strength to agility.
- Donor weapon: Updated Massaud's Cursed Khopesh description to say Gouging instead of Finesse
- Donor weapon: Vicious Render (Kaldor) has its bloodcatcher added. Still a WIP. Also added Warspear version
- The Critter has a boomerang launching thing on projectile hit that is...very much in beta.

- Throwing Spikes don't leave behind babies
- Kick Stance is properly craftable

- Added relic weapon: Shatterbone, to Mastersmithing (Bludgeoning)

- Mastersmith weapon repair kits will now repair whatever.
- Mastersmithing has the repair recipe for making weapon repair kits that doesn't require afriti blood. It was supposed to have both.
- Altered the mastersmith weapon repair kit (afriti blood using) recipe.
- The Battlefield Repair Hammer for mastersmith now also adds the Armored effect, which adds 200 armor.

- Adjusted Shing Ka of the Doomed King AP 30%-> 15%, damage 72->70
- Shing Ka hyperarmor reduced on heavy 2 and slightly on 3 (for the startup). If you get cleaved by the final hit though, well, ouch for you.
- Doublesword attacks now hit twice as intended. Apparently I didn't get all of the attack combos. Please let me know if you come across wild side effects. Expect that proc count may increase for doubleswords
- Sword and claw weapons have been brought up from vanilla stam costs, or down from overhigh 3.0 stam costs, to about 14/14 or 16/16 in most cases (scimitars and daggers)

- Added Spectral Staff to Xaltatun Risen Weaponcrafting
- Last Breath health increase is now corruption amount based and should grant and remove its health bonuses properly
- Demon invocation no longer cripples on corruption eating
- Undeath buff now tells its effects in stat window
- Undead Waterbreathing no longer shows up in UI, but is still there. It also increases breath amount times 10000, so you should be good for a while down there on your underwater castles with your skeleton mermaids and whatever else you're doing down there
- Spectral Weapons will no longer remove undeads' immunity to healing and aloe potions
- Buffed Water Tribe's Infused Kiwi effects: str and agi 5%-> 7.5%, carrying capacity 30->60

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 28 Oct, 2023 @ 11:04am

Version 1.94
Donor Weapons:
- Added Neverdead Katana (donor/reward) kitbash weapon after a thousand years! Thanks Neverdead!
- Senna/Auset named weapons renamed to Be_Bright
- Yulia, Nicolette, Jaeyi named weapons renamed to Sersi
- Elder Spirit Warden weapons (Latharion) renamed to (Speaker) and no longer crash client.
- Spectral Scythe and Veiled Severance Collision adjusted, and scaled down 20%. It also transforms back down when stowed.
- Added Kick stance. It kicks.


- Bleeding stops Healing
- Wounding duration cut to 6 seconds, or 1.5 seconds in short cases (most of the time wounding will be applied its the short version)

- corrupted wisps/devouring shouldn't deal damage anymore. They add 25 corruption instead of 20. They will now also tell you 'you are currently devouring, try again after' and not consume the item if you try and use it while its active.
- Undead waterbreathing??! May not work, ran out of time this weekend to test.
- Undead aren't crippled when eating corruption
- Last Breath properly toggles on/off with use now. It will now also properly grant its additional health.

- Throwing Spikes: They had a built in critical strike at 40 accuracy before 3.0 stat change. Just updated this to 20 agility.
- Throwing Spikes no longer require ammo, and instead use durability loss when thrown (like DL glaives, boomerangs). Newly spawned throwing spikes will have their stack size set to 1.
- Added The Critter - a boomerang that on crit, wounds and does more damage

Greataxe:
- Light 1 hitbox widened. Stamina cost reduced to 80% from 100% (it does 80% damage as is)
- Heavy 1 & 2, Hyperarmor reduced
- Heavy 3, short lasting wounding added

Stamina changes: Thanks, I hate it. Going to reduce many of them so a character with minimal grit can get a few combos off, and so you can more safely mix and match combos. It's going to take a few updates but I may not even end up adhering to the different costs per light and heavy.

For now, just changing these:
Greataxe: Stamina drain on most weapons reduced from 28/38ish to 15/20
Saber: 18/28 to 15/15.
Scimitar: 16/26 to 15/15
Boomerang: 35/20 to 35/15
Shing Ka: 22/30 to 20/20
Warspear/Lance: 22/32 to 20/20
Deadland Spears: 20/20
Staves: 18/20 in most cases
Doublesword: 20/20
Axes: 16/16
Maces: 16/16
Hammers: 20/20
DL Greatswords: 20/20
Some weapons with special effects may have higher costs, and some lower grade items may have lower costs

- Betrayal Shing Ka (the agi shing ka) has a slightly different appearance

- Treefrog Warden Flail (Greataxe) was using hammer moveset. This now uses greataxe.
- Created Treefrog Warden Flail (hammer) that uses hammer moveset.
- Scourgefire now affects anything named succubus
- Helfrost weapons still work in progress, VFX missing. THey no longer auto unequip if you don't have the feat. They still freeze you painfully though.
- Invocation: Purify properly requires WT t3 or Mystic t4 now. No longer requires t4 (the aura does)

- Lifesteal Deny (WT, NS) duration cut to 3 seconds from 7. Wounding now applies Lifesteal Deny

- Mastercrafter Armor and Weapon repair will now repair tier 6 weapons (relics/mastersmith weapons, faction weapons, etc)
- Mastersmithing has been reworked into smaller categories. Overall its slightly quicker to get to the different feat categories, but will take more time to amass them all (Piercing, slashing, bashing, thrown, bastards, shields). Reforging, items mastersmiths can used to change the on-hit effects of weapons, have been added. These will change in functionality when the reforging overhaul comes.
- All mastersmithing weapons have their ingredients changed to two Mastersmith Core Materials items (added together, they are slightly cheaper than the cost of what they took to make before, its consolidation) and likely some predecessor weapon or item.

Server Admins:
Feats if you need to block them, or not:

22193002 (master smithing) will remain as is, but be renamed, Master Smithing (The Old Ways) so that those who have it will not be affected.

22193003 (Master Smithing) with this new icon. Mastercraft repair kit will stem from it. Undetermined what else will go in here.
It will require grandmaster smithing. 250 Feat Points

following are 200 fp:

22193004 Thrown (boomerang, javelin, throwing spikes/glaives)
22193005 Slashing (scims, axes, swords)
22193006 Piercing (thrusty weapons, mainly spear/rapier/warspear)
22193007 Bashing (anything that looks hammery, but generally hammers. Smallest category)
22193008 Bastards (shing ka, katanas)
22193009 Shields (and bruiser shield included)

22193010 Reforging: Basics. 300fp
22190288 Reforging: Critical Hit. 120fp.
22190291 Reforging: Shatter Strike. 120fp.

Reforging is an item that mastersmith reforgers can use, while actually holding a weapon(s), to temporarily change the weapon's on-hit buff to that reforge type. This will undergo an overhaul soon enough now that I've got the technical specs plotted out, and allow for permanent weapon effect changing, but, this will give you something to check out in the meantime.

Reforging: Basics, will switch a weapon's on hit to bleed, sunder.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Oct, 2023 @ 11:16am

Version 1.932
- Relinked links broken from moving and organizing undeath files.
- Undead Waterbreathing should work. Can't test in devkit.
- Soul Ward item added for mystics, which surpresses soul corruption.
- Soul Corruption now checks for a negative effect attempt far less frequently
- Hexbleed updated to debuff new stats (str and agi and follower weapon damage). It will no longer damage XR members, but will corrupt them.
- Detect Corruption (Deadlands) will no longer damage every tick it is detecting
- Moved the str bonus damage from undeath to XR Risen buff, Breath of the Underworld
- Added Invocation: Last Breath. Grants health on corruption gain, equalling out to less health lost by corruption. This is obtainable by XR and useable by risen members and Defilement feat owners, both of which scourgefire and undead bane can effect. Corrupted wisps will not likely be rebuffed
- Demonic Pact Invocation/go demon: Now lists its effects in stats window, and added 8% str, agi, and follower damage and 120 sec summon lifespan

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 17 Oct, 2023 @ 1:18pm

Version 1.932
- Reupload of past version. Got a work emergency and can't fix all these links right now, sorry people. Devkit decided of all days to be inconsistent and blow up a bunch of file links related to undead when some files were moved for some reason.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 17 Oct, 2023 @ 12:22pm

Version 1.93
- Adjusted Tay Crit (On Blasphemy, The 2h versions of Rugged Smasher, and The Doomed King's Shing Ka) to do 40 damage from 55, but retry every 4 seconds instead of 7 seconds.
- Increased The Doomed King's Shing Ka base damage to 72 since it cannot be upscaled by t4 smiths. Increased Black Miasma damage to 56
- Increased the damage on some of the heavy attacks, and the offhand attacks. Improved CC stagger on some attacks. Improved hyperarmor on many attacks. Reduced dodge cancel on some attacks. Swapped the light 1 and heavy 1 attacks, so now the dash is on the heavy strike.
- Made the Shing Ka's 1h..oops. Now it can be used one handed but to use the 3 offhand attacks (that will apply wounding), but YOU MUST CRAFT AND EQUIP THE SHING KA OFFHAND STANCE
- Kolamir Shing Ka is now Kolamir's Legacy, an agility shing ka now, instead of using strength.
- Added Betrayal Shing Ka, on par with acheronian shing ka but for agility. Lore for long description for both to come next update.

- The art of Shing Ka is more dangerous now...
- Boomerang style has had its final heavy attack switched. The stamina cost, and damage for the light throw have been increased. (Stamina cost 20-> 40, but 15-> 25 for normal boomerang, damage matches heavy attack). Boomerang will properly work with shields, tomahawk stance, and thrown axes now. Stamina cost on heavy attack reduced from 30 to 20.

- Wounding damage on roll 10-> 15, and stamina drain 15 ->20
- Ice scion weapons function properly now. Its moving...

- Undead are no longer immune to wounding. They were never supposed to be.
- Undead can waterbreathe
- Combo Breaker will cancel wounding. It also has a particle effect now.
- Burning Hands Style no longer t-poses
- Blessing: Elemental Flame now works on the 2 t3 afriti feats. Formerly required Elemental Flame feat.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear