Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 18 Apr @ 8:12am

Version 1.98

- Added New Moveset, Barrage, that will be featured with variations in a few of the faction's movesets, and one that branches off sorcery. A WIP style that is about sorcerous blasting, martial arts, and point blank aoes. Some animations are placeholders until I can resume my animation software license and complete them. This is an admin spawn item for now, Scourgefire Barrage. Thanks Marcos! Has evade heavy attacks (move left/right+heavy attack) and crouching light attack.

- Added an invisible shield, for ToT custom and skinning things to be shields shields on it.

- Scourgefire should affect more targets it's expected to affect. Added several community IDs and name exceptions that should cover a number of supernatural

- Reduced Stamina costs of some greataxe attacks, and dual axe style
- Bomb/Bomb+knife should no longer lock into the stylistic equip animation
- Bomb+Knife stamina costs reduced. Removed the initial radial damage part that would lead to self harm on the light dash attack

- Fixed Story Egg's extra floor collision that was causing floating.

Update: 3 Apr @ 1:37pm

Version 1.9795

- Nasty Claws of the void - tpose on idle stance fixed
- Kudu Stance feat gives kudo style recipe also
- Thug knife no longer triggers zath knife smoke cloud effects and does wounding
- Prettyboy Killer moveset damage increased by roughly 15%

- Added Goblin Bomblettes and Deluxe Bomblettes, which are alternate bomblettes that use expertise instead of agility.
- Added iron shing-ka
- Added invisible Thug Knife for tot-custom/rpr skinning

- rapiers/sabers/scimitars - stamina use reduced from about 15/15 to 11/13, post conan update
- doubleswords - stamina use 16/20 reduced to 13/17
- throwing spikes - stamina use 16/20 -> 13/13
- boomerangs - 35/20 to 20/12
- unarmed styles - stamina use 10-14 down to 10/10 in most cases
- Shing Ka - stamina use - 20/20 to 14/18 in most cases

- Fixed some dysfunctional nightscourge hunter weapons

- Still can't figure out why npcs are only attacking once with some weapons

Update: 6 Nov, 2024 @ 12:12pm

Version 1.9795

- Fixed bug of Ambush buff from light armor self-hurting
- Recook for official hotfix

Update: 17 Oct, 2024 @ 6:43am

Version 1.9794

- Light Armor Mastery Ambush buff adds movement speed. Dodging now clears cripple.

- Saber HC1 speed slowed 10%
- Saber HC3 combo damage multiplier reduced from 1.25x to 1.0x
- Saber HC4 combo dmg mult reduced from 1.35 to 1.25x

- Scimitar hc0 dash stamina multiplier increased to 2x
- Added wounding to scimitar lights and heavy dash

- PBK - increased knockdown time of combo finishers to 2 seconds (1.5 or 1 second previously), minimized knockdown effect and time of the actual ground stabs/stomps.
- Emotional Damage corruption effect of PBK slap decreased from 5 corruption to 3.
- Back slap combo mult reduced from 0.5x to 0.3x, stam cost increased from 1.5x to 2x
- Damage of other combos adjusted, generally downward.
- Wounding and bleed are on knife combos only.

- Various uppercut moves that have a high cost or happen late in a combo chain (werewolf claws, hammer, pbk, greataxe, def style) now deal 20 stamina damage.

- DL Whirlwind axe has had aiming added to its moves. Also, the heavy spin attacks will now reach the crush finisher after 3 attacks instead of 9
- Crush attack has wounding now

- Shattering Tide Heavy 1 kick has wounding now

- Thug Knife now is a knife instead of a shortsword
- PBK Style (Sharkpup) is no longer disarm style and instead zath purge poison

Update: 3 Oct, 2024 @ 1:10pm

Version 1.9793

- Many adjustments to Prettyboy Killer Style
- Many adjustments to Armor Masteries
- Adjustments to Vit Perks Last Stand and Resurgeance

- Reduced Heavy Armor Grounding Buff from 6 seconds to 2.5 seconds.
- Increased cooldown from 5 seconds to 15, that 5 was a bad typo.
- Removed poison cleanse for now
- With HAM 2, sunder is removed at the start and end, instead of if HAM stacks get high enough.

- Medium Armor Mastery str+agi buffs increased from 10 and 20% to 15% and 25%. Now increases follower damage, and retaliation buff also triggers when sprinting for 2 seconds.

- Light Armor Mastery now activates a short lasting, significant str+agi+follower damage buff after crouching for a short time.

- Resurgeance now checks to see if you are above 75% health before the cooldown will drop. In the most recent version the CD was dropping if you weren't at max health, which was way too often.
- Last stand has a 30 second cooldown now.

- Fixed Astral Warden Tattoo not showing up for male characters

- Wounding (short version) now lasts 2 seconds (from 1.2). It will do some stamina damage periodically.

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- Added Admin spawn, feat teacher for Astral Warden Style

Update: 2 Oct, 2024 @ 3:41pm

Version 1.9792

- Adding WIP combat style, Pretty Boy Killer, unarmed + knife. Thanks to commission from Sharkpup!
This style uses the same reverse grip knife of the Alleyway Killer style. This style is an in your face, brawly style that doesn't have a lot of up front damage, but has a few ways to knock down...and when you get someone on the ground...that's when you can stomp, shank, and smash the pain in.
- It still needs its icons, dodge attacks, and weapon effect on the style finished.

- Added Bomb and Thug Knife feats. PLEASE SEND YOUR EXPERIENCES WITH THIS STYLE. Deadlands mod channel/DL discord or DMs is fine.

- AWK Changes:
- Added a new light attack on the first part of the chain that drops a bomb and rushes in for a slice
- Adjusted Light attack kick to be move cancellable faster. Kick attack steps forward slightly now, and is slightly slower, and the hitbox is active for longer (so its out much longer than before).
- Some Knife CC will now pull a little closer
- Increased the reach of the ripper special move slightly
- Increased the width of the thrust attack
- AWK + Bomb: Reduced dodge stamina cost multiplier from 4x to 3x. Reduced bomb tosses from 2x cost to 1.5x. Bombs will now throw a little faster and farther, but it is still a low arc.
- Crouching and sprint attacks: light attack now chains into light 2 (double slash) and heavy attack chains into light 4 (3shank)

Update: 17 Sep, 2024 @ 9:45am

Version 1.9792

- Added Donor Weapon Hellfire Demon Style (Bear) and Soul's Rest (Bear). Sword art by Norbert! Thanks again everybody!

- Unarmed styles and stances now take at least 2 hard lessons to repair (unarmed mastery 1 rank stances and styles take 1)

- Fixed Weapon Scaling granting weapons concussive damage. Existing weapons will not be affected by this fix, so weapons will need to be replaced.
- Weapon Repairing no longer repairs over max durabilty, requiring a repair kit to upgrade.
- Mod settings should update after saving rather than requiring a restart

- Knife style light kick hitbox increased. Attack speed increased 15% and move cancel extended into the recovery so you don't accidentally double stomp. Hyperarmor shifted towards the start but reduced in length (in addition to reduction from faster attack)
- Knife Finisher (bomb ammo, forward heavy attack + heavy attack) animation shortened, range extended. Should feel less buggy to pull off.
- Knife Light attack 1 and 2 swapped. Double slash -> toe stomp -> shank
- Double slash sped up 20% and its attack cancel window is adjusted
- Bomb/knives/n'erdowell (except short sword version) AP increased to 40-50%

- savage heavy leap damage reduced further, hyper armor adjusted in some places
- torchfire burn debuff stacks higher now

Update: 13 Sep, 2024 @ 7:38am

Version 1.9791

- Hotfix for Martial Arts weapons to not generate hard lessons per hit lol...

Update: 13 Sep, 2024 @ 1:23am

Version 1.979

- Unarmed Circle dodges have been sped up 20% and had their damage increased (2 hits = 1.4 weapon damage to 2 hits = 2x weapon damage) with cost increased. They were not effective enough on their own.
- Swapped trifling kudo light and heavy attack. Heavy attack is now the punch. Light attack is now the more appropriate poke attack.

- Obliteration Stance heavy attack hitbox slightly widened, and knockdown lowered from its accidentally comically long state (although as it was, you kind of needed it to do work)
- Obliteration stance, removed shoulder charge. The attacks have a slow windup and a snapshot blastoff, and do significantly more damage to offset the slow, intentional startup. It is similar to the dual axes heavy 1, including ability to feint

- Unarmed+Savage stance heavy 1 damage reduced from a potential 4.5x on all 3 hits (1.5x multiplier) to 3x. Stamina cost increased.
- AOE radius of heavy 4 reduced. Rotation aiming is restricted to the beginning of the attack and leap, and after you end.
- Rotation aiming added to savage attacks that were missing it. Rotation during recovery of attacks increased. Added rotation ability on landing of leaps that allows for very quick change of directions if timed and aimed well.
- Hyperarmor shifted around

- Hard lessons properly generate from unarmed weapons now

- Weapon scaling is fixed, works reliably and also updates without server restart. Thanks to Dr. Nash, part 2: the sequel: secrets of the ooze in time

Update: 4 Sep, 2024 @ 10:04am

Version 1.9789

- Out of ammo notice in combat removed.
- Reduced attack range of Trifling Kudo light punch

- Fixed Golem Crystal heart nuking inventory size. There is a chance you'll need to unequip and die to reset it.
- Lessened golem corruption removal per tick but it still remains significant
- Removed offensive bonuses from golem stats as they have more a little more leeway to build.

- New idle animation for Eldritch Fire, which will probably get used elsewhere. Elemental Fire does slightly more Burning damage on hit.
- Equip and idle animations should play properly on the bomb and knife items now. Also, the forward+heavy attack finisher's range has been extended a little
- The combo breaker cooldown (used by Vit Resurgeance perk) was erroneously 12 seconds instead of 15. Fixed.