Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 14 Nov, 2019 @ 4:38am

**Double swords added. These are double ended swords that are versatile, but somewhat hefty. Added venom-infused, corrupting, and nightscourge options.

-Added dual doublesword items to pair with fashionista (dagger weapons but use sword visuals). They are not yet craftable but will be added to some vendor in the meantime.
-May have fixed bruiser shield (Right handed shield weapon) to use shield visuals with fashionista. It now also uses the sword animation style instead of scimitar.
-Lethal Claws (barehanded claw style) have a different animation for attack 1, and original attack 1 (the power slap) is now attack 4. Also they do not stack anymore, thus losing weapon enchants if you accidentally drag them on.
-Scimitar animations have been changed to what they were originally meant to do. The rapid slices are more graceful.
-NS weapons durability up to 2k. Must be repaired with 2 certain components used to make them, and a legendary kit.
-Woops, confirmed OP typos. Restoration arrows were indeed healing 80% per 0.3 sec tick instead of 8%......

Feats:
-EE Featblocks updated
-Until I figure out how to get all of the DL feats in a resulting feat tree, they all are beneath the Deadlands Items Category in Combat. Its a little messy but things are easier to find.
-Restoration Arrow yield will be fixed for next mod update.
-Craft related feats (scimitars, battle staves) should be reorganized and functioning.
-References to Slashing Sword have been cleaned up and should refer to our custom weaponstyle, Scimitars. They've been lumped into one category now. Crescent Talon, the legendary scimitar, still remains a legendary drop/event reward.
-For simplicity sake, star metal staves have been lumped into Battle Staff feat.
-Nightscourge bow ammunition added. Bow is in testing but not yet craftable
-Raw Ash can be made from furnaces but the recipes are not filled out yet. Severed limbs, dead leg, human flesh (50) are viable.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.

Update: 4 Nov, 2019 @ 9:19am

Next Mod Update
Oops. Lady Liliana discovered people, this entire time, have not been getting feat points from level 80 to 90. Absolute first time I've heard about this lol...but...I suppose I can see why - many of the people around level 100 have well over a hundred feat points not spent, while others have more than the current soft-cap of 962 (before bonuses from tablets of power and such).

*Currently*
level 60 FP: 497 feat points
level 80-90 NO +FEAT POINTS AT ALL ;_;
Level 100 FP: 962

*Next mod update*
level 60: 600 (+142 feat points)
61 to 64: +5 Feat Points each level
65: 650
66 to 69: +5 feat points each level
70 700
etc
75 750
etc
80 800
85 850
90 900
95 950
100 1000



Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Migrate all override itemtable entries into my override datatable for backend organization
Prepare Nightscourge Bow
Add doubleended dual sword item to pair with fashionista (dagger weapons but use sword visuals), including venom-infused options.
Make thrown weapons add some bonus damage from Might.

Update: 4 Nov, 2019 @ 7:29am

Added
Greataxe Offhand attack - same as overhead 2hsword chop.

[Override] Heart of A Hero is stackable again. I don't know what mod changed this but I added it in ours now.

Changed:
Venom-Infused Lance can now properly be wielded with a shield.
Battle Lance Damage of 65/25 (light/heavy) now changed to 45/45 and stam consumption 12/15 reduced to 8/11.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

Update: 31 Oct, 2019 @ 3:25am

Added
-Nightscourge Mace added for testing.

Changed:
-[Override] Greataxes now sunder on hit, and shieldsmash on lights. This could be dangerous when paired with mod-addeded added greataxes that have armor pen, where the weapon type wasn't designed to have. Go forth and find out \o/
-Toned down the AP of Nightscourge GA from 20% to 10% now that sunder is on GAs.
-Adjusted multipliers of lance+shield heavy combo damage to do less damage and take less stamina (more in line with most other weapons, but still retains shield penetration on select attacks)
-[Override] Both hits on default unarmed punch should actually collide and do damage now.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Modified nothing nor dependencies but staves have disappeared from crafting (carpenter) bench??? -_-
-Dire Wolf (the experimental T3 pet) does not place properly

Update: 23 Oct, 2019 @ 6:56am

Changed:
-There should be no more coughing and spitting sounds from the idle animations. I don't know why they thought it was a good idea for us to sound like we're slow dying without some kind of status causing it.
-Durability kits now add 50% durability instead of 50, and repair an item by 200 points.
-Admin enchants should no longer prevent a weapon from being repaired.
-Feasting Man-Eaters now craftable at Yog Shrines with blessings of yog unlocked. Harvest damage 8 -> 12.

Weapons
-Deadly Shortbow is fixed so it is repairable (it was related to the enchants). It now has a massive heavy/power attack that will also drain a massive amount of stamina.
-Lance weapons are now 1h in that they can be paired with a shield for some bashes and shield piercing stabs.
-First attack of staff/lance atk speed reduced 5% to look a little less jarring
-Nightscourge Lance weight 2.0 -> 5.
-Treefrog poison should have a damage cap now...

Still trying to get this dire wolf working...

Update: 20 Oct, 2019 @ 12:29pm

Changed:
-Enchants 10 and below are permanent kits and do not run down in duration.
-Heavy Dodging - 33% faster. I wanted to make collided targets flinch but dodges don't work the same way weapon combos do so further digging is required.

Katana Changes
-Old Light attacks are now the heavy attacks - and slightly sped up. Final hit does more damage, more stam cost, bleeds.
-Light attacks have a kick, hop, and aoe swings. Bleeds.
-Offhand/kick is the old dash. Hold kick to start the charge, then heavy+light attack to set it off. Does more damage, but the [get into the attack stance] has had its hyper armor removed. The charge attack still goes through people and has hyperarmor.

Mace Changes
-Sunder has been added to the beginning and end of the both combo types.
-The last heavy attack can now be cancelled out of before the second swing so you aren't forced to commit to the double attack.
-Hyper armor has been added where it was missing on heavy attacks
-A couple animations have been sped up (jumps) by about 15% in some cases, or, damage has been increased by 15%.
-These changes are for mace+shield and offhand axe combos also.

Weapons
-Nightscourge Greataxe added. Same type of craft reqs as the lance. Bow will probably be next, but that is taking a little more time (ie devkit crashes every 10 min) to get right. Still need custom models.
-Treefrog Bonespear and Throwing Spear +accuracy 5-> 30 to provide extra ranged damage until I come up with a script that factors in Might as a secondary damage contributor, or, something else.
-Treefrog Throwing Spear 45-50. Stam use from 5 to 12. Stam drain from 5 to 10. This will probably changed to some sort of spikefruit or something when the art assets can be done for it.
-Envenomed Throwing Daggers: Last 4 seconds (0.5sec tick for 8 ticks) and poison damage (0.5 dmg/tick, 25 stacks) ignores armor now.
-Treefrog poison has partial armor penetration. Damage 125+12% max hp per 5 second tick -> 50+12% max hp + 75pure damage per 5 second tick.
-Deadly Shortbow Acc bonus: +10 -> +20
-Added an experimental (enchanted) type of weapon, admin spawn.

Trying to get this dire wolf working...

Update: 16 Oct, 2019 @ 6:45am

Changed:
--Visibility Potions. You can broadcast your location on the global map until death. Craft from a torch and 2 human flesh
--Bruiser Shield - Legendary weapon. Craftable now. This is the predecessor for either more combat shields if there is more interest, or definitely, claw/hidden blade weapons.
--Hitboxes of lethal claws has been improved. Its Light Attacks have been slowed a little, but damage increased to make up for it so no overall dps loss. Craft at jheb shrine for these. They're not perfect yet but they're fun and not super borked, and they can be upgraded with kits.
--Greataxe animations sped up (light: 25%, heavy 50%) and...its something of an improvement or feels better.

Lethal Claws v.0.80
(daggers for fashionist, but they are meant to be empty handed attacks)
60dmg/30 on block/15% armor pen (all weapons I've added have dmg on block, bone weapons have a higher proportion).
5 stam/atk (standard). Weight 2.
--Can be crafted if you can craft jhebbal sag claws. Same mats, or you can pop a set of claws in there and convert it over to these.
Stats:
Light: Atk1: Anim speed decreased by about 25-30%. 1.3x dmg 1x stam. Atk2:1.2x dmg 1x stam. Atk3: 1.2x dmg 1x stam. Atk4: 1.3dmg 1.5x stam.
Heavy: Atk1: 1.75x dmg, 2.5x stam. Atk2: 1.5x dmg, 2x stam. Atk3:2.0x dmg, 3x stam.
Offhand Uppercut: 2.0x dmg, 12x stam.

Update: 9 Oct, 2019 @ 1:51am

Changed:
Visibility Potions. Admin spawn for now. You can broadcast your location on the global map until death.
Increased Dire Hyena armor to 650 armor. Increased penetration of attacks from 10% to 20% (and charge to 33%)

Still working on trying to get cloak potions working.

Update: 8 Oct, 2019 @ 4:23am

Added:
---Visibility Potions. 5 human flesh and you can broadcast your location on the map.
---Added venom-infused scimitar and lance. Recipes are part of venom arsenal.
---Added a Dire Hyena. Its an experiment. Greater Hyena + a keystone at animal pen. It has 10k hp, 300 armor (up from about 75), and does about 3x damage as a greater pet. It also has a severe cripple and bleed. This is aiming to be the standard for dire pets that are meant to compete/compliment t4 thralls by offering a bit of utility and respectable (but not the best) damage.

Changed:
-Slashing Sword renamed to Scimitar
-Venom-infused weapons (includes venom-infused scimitar and lance) add 10 survival for poison/bleed resist.
-Bruiser shield (scimitar that has a shield graphic) adds 50 armor and 5 grit
-Scourgewrath coating properly renamed scourgefire coating.
-Scourgefire coating/infused weapon and bombs reduced in effectiveness down 70%. It was pretty frightening, and still is significantly stronger than spectral coating. 10dmg/tick, 3 tick/second, 30 max stacks down to 7dmg/tick. Scourgefire bombs: 33dmg/tick->21dmg/tick, 3 ticks/second for 10 seconds.

Still working on trying to get cloak potions working, and now, player map location broadcast.

Update: 1 Oct, 2019 @ 12:12pm

Updating servermod for featblocking of EE shapeshifts/illegal attachments.

Slashing Sword quickslice attacks (Light attacks 2 3 4 dmg/stam use up from .66 to .75 to compensate for the speed decrease to make it easier to attack that was added in a few updates ago).

Hitbox of slashing sword + shield shieldbash was extended to make it more reliable to hit point blank

Nightscourge Scroll can be made by someone with the nightscourge feat. It requires a base of 2 hours and 2000 ghostly essences (Dungeonmaster Tools mod, item ID 2709511) which currently are worth 5000xp each on the server.