Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 241-250 of 286 entries
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Update: 26 Dec, 2019 @ 7:20am

-Okay kicking is fixed for real
-Added another unarmed substyle, and unarmed fighting feats
-Toned bleed duration down to 10 seconds, since at 40 stacks that's some free mega damage for 20 seconds.
-Burning weapons fire dot increased slightly (100/tick to 120)

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add Feat restrictions to NS faction weapons, More heat/burn generation to user outside of FG faction
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 26 Dec, 2019 @ 2:22am

-Fixed festering dagger recipe missing an output
-Relinked enchantment tables
-Your reign of dominance is over. All have found equal footing. (Asserting your dominance via T-Posing via kicking fixed)
-Nightscourge, Ifrit, Treefrog, Vulna sect feat lines are now visible but still require RP/admin spawned item to be able to purchase.

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add Feat restrictions to NS faction weapons, More heat/burn generation to user outside of FG faction
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 25 Dec, 2019 @ 2:06pm

-Added unarmed brawling weapon that can be crafted off the deadlands feat. Comes with 'invisible shield' which changes the heavy attacks of unarmed and allows a few blocks before you have to eat up
-Unarmed attacks should have reliable hitboxes (fixed from vanilla) and connect now, but some of them still may need fine tuning
-Improved unarmed attack timing and damage (still requires an 'unarmed' weapon or fist weapon)

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add Feat restrictions to NS faction weapons, More heat/burn generation to user outside of FG faction
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 25 Dec, 2019 @ 2:08am

-Fixed more weapons from bugged patch. Metal staff also displays its texture properly.
-Finished datatable organization that affects no one but me
-Mastercrafters/smiths can now forge legendary armor patch kits. Be nice to your mastercrafters, or beat them over the head with a truncheon attach them to a tortuous wheel for 12 hours and then make them absolutely miserable and socially dysfunctional beyond return so that they'll repair your scratched battle bikini.

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 23 Dec, 2019 @ 2:07pm

Added
Nightscourge Battle Gauntlets
Spectral Lance

Fixed
Tree people are no longer undead

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 23 Dec, 2019 @ 4:10am

Added
Nightscourge Battle Gauntlets
Spectral Lance

Fixed
Tree people are no longer undead

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 14 Dec, 2019 @ 5:29am

-Fixed several icons in feats/recipes/inventory screens thanks to Jynus, Vortar, and Vasser!
-Dual wield! Added an offhand category of weapons that gives you axe+axe moveset combos for heavy attacks.
-Allowed shortswords to use shields and offhand weapons/thrown axes. You could equip them before and use them but they didn't have separate movesets for their heavy attacks. Will roll this back if the old moveset is preferred
-Prepared some faction feat+recipies categories that didn't exist
-Added Ifrit/Fire Giant faction staff, thanks to the lovely art assets by Jynus!
-Staves now have a different idle standing animation thanks to Sibercat, and Poshblobfish for inquiring about it from him!

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 9 Dec, 2019 @ 3:05pm

-Dire Pet armor: 800 -> 2500. They seem to scale differently from players.
-Snake has armor now
-Dire wolf is now corrupted wolf and acts like it has some sense
-Sandbeast Admin Spawn. Haven't fully figured out making it and other nonhorses mounts yet.
-Burning Scimitar added [Fire Giants/Admin Spawn]
-Treefrog Lance changed to treefrog poker - it uses short sword anims now
-Scimitar + Shield shieldbash does less damage and takes about half the stamina as before.
-Lance + Shield combos have been adjusted to feel a lot better. It is still stamina demanding depending on how you use it, but its attacks flow much better now.
-Shortsword combo damage further adjusted. Attacks bleed at first and last hits of combos, sunders on leaping 3rd heavy, and cripples on final heavy. It feels a good bit better now. With some legendaries thrown in the mix, it will be good.
-Added Legendary Shortswords: Spectral Shortsword (Undead Faction), Festering Blade (poison), Unkind Cutlass (crit weapon). Festering Shortsword is craftable via venom arsenal, Unkind Cutlass (Will be) crafted via Master Smith. Spectral weapons are not craftable currently.
-Added antivenom to Venom Arsenal

To do:
Finish converting icons
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 8 Dec, 2019 @ 11:06am

-Attempting to address mod pets and thralls being weird with leveling while sneaking this update in with another.


To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 8 Dec, 2019 @ 4:31am

-Fixed spectral bow (melee version) properly using doublesword moveset
-[OVERRIDE basegameitemarmor] May have fixed armor kits until the problem-source mod is able to update.
-Attempting to address mod pets and thralls being weird with leveling while sneaking this update in with another.


To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.