Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 7 Dec, 2019 @ 10:54am

-DL Mod weapons work with mounted combat. Mod lances work as spears for now - they do not yet gain the momentum bonuses. This may change if I can figure out how to make modded lances work as lances without being busted OP, or something weird like gaining momentum bonus while dismounted.
-DL NPCs have growth potential now.
-Some of the mod borked weapons post Riders of Hyboria DLC should be fixed.
-[Overwrite] All factions of Fighter 3 have Deadlands Weapons.
-You can drive-by-slap people with lethal claws

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 6 Dec, 2019 @ 4:38pm

-Fixed: Dire Wolf and Dire Snake feats are now awarded properly with DL feat so you can make them.
-Shortswords have been given a +20% dmg multiplier on light attacks and +50%dmg multiplier on heavy attacks. Almost all weapon types have these in higher amounts, swords and greataxes did not.

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 5 Dec, 2019 @ 8:36am

-Adjusted Weapon Enum slots for new list post update.

Needs testing:
-Armor Enhancement buff may be fixed and not prevent healing?

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 5 Dec, 2019 @ 6:45am

-Made compatible for Mount update (adjusted some bow blueprints)
-Tree people Initiates (Tadpoles) added. Tier 2 versions of the treefrogs.
-Nightscourge weapons should properly cleanse corruption slowly now
-Treepeople Earrings should now have a chance to drop. These are very low durability earrings that cannot be repaired and grant poison cleansing while wearing.

Needs testing:
-Armor Enhancement buff may be fixed and not prevent healing?

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 30 Nov, 2019 @ 7:56am

-EE Feats blocked
-Recycling Smelters have been removed. Apologizes but these things have always been exploit machines and I'm done with them. The dismantlers do what they need to anyway
-With help, I've figured out particle effects on DoTs \o/ You can now tell what you're dots are active on visually. Treefrog poison, scourgefire, firegiants weapons have visual effects. Bleed will follow soon enough. Thanks again Muzlu Pasta \o/
-Venom Immunizing antidotes have been added. They are a part of all faction crafts but can be bought separately for a high cost. They grant six seconds of poison immunity.
-Tree people are properly immune to poison.

Known Issues
-Tree people loot tables are not working yet.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 29 Nov, 2019 @ 2:20pm

-Added NPCS for pippi spawning/thralls/admin clan thralls: Tree People (3 variations), Fire Giant, Xaltatun Undead, Stygian Carver (relic hunter 3, uses scimitar), Enchanted Statue, 'Guard', Pict Warchief
[Override] Modified NPCS: Darfari fighter 3 (uses staff), lemurian fighter 3 (uses katana), forgotten tribe fighter 1 and 4 (uses greataxe)
-Dire Pets work finally. Dire Hyena, Dire Wolf, Dire Snake AKA drop everything in the middle of a massive undead battle and start emote praying to the gigantic snake that appears out the corruption hell cloud and be totally passed by it. PS it can be crafted in 2 different places. Armor 650-> 800
-Glaives are throwable and should be functioning properly. They are expensive though, be careful.
-Added Treefrog Lance
-Made Deadlands Bows and higher end Vanilla bows compatible with grapple arrow that will be acquirable through the npc factions, some way or another

Known Issues
-Tree people are not immune to poison. Their loot tables are not working yet.
-I hate this entire devkit and I'm not even joking this time.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 29 Nov, 2019 @ 1:48pm

-Added NPCS for pippi spawning/thralls/admin clan thralls: Tree People (3 variations), Fire Giant, Xaltatun Undead, Stygian Carver (relic hunter 3, uses scimitar), Enchanted Statue, 'Guard', Pict Warchief
[Override] Modified NPCS: Darfari fighter 3 (uses staff), lemurian fighter 3 (uses katana), forgotten tribe fighter 1 and 4 (uses greataxe)
-Dire Pets work finally. Dire Hyena, Dire Wolf, Dire Snake AKA drop everything in the middle of a massive undead battle and start emote praying to the gigantic snake that appears out the corruption hell cloud and be totally passed by it. PS it can be crafted in 2 different places. Armor 650-> 800
-Glaives are throwable and should be functioning properly. They are expensive though, be careful.
-Added Treefrog Lance

Known Issues
-Tree people are not immune to poison. Their loot tables are not working yet.
-I hate this entire devkit and I'm not even joking this time.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 25 Nov, 2019 @ 12:00pm

- Added mastercrafting feat that contains ways to enhance weapons beyond the +6 kits. Currently no quest In Game yet.
---- Bruiser Shield, Jungle Glaives, Crescent Talon, and other goods go here.
- Added spectral bow and melee version.
- Added melee version of nightscourge bow.
! Nightscourge bow has received a new visual thanks to VampiricSaviour aka Jynus!
- Fire Giant weapons should have a nice glow to them now. A few are still missing actual lights.

- Treefrog poison damage reduced from 12%hp + 50 + 75 armor penetrating to 12%hp + 75 armor penetrating. Still has its maximum of 1000 hp (anti boss cheese)
- Choice spectral corruption weapons are a bit more dangerous. More corruption damage and some bonus damage (making them worth something in pve)
- Treepeople legendary hammer (Shade Mangling Maul) is craftable now.
- [Override] Spectral Sword ID 22030 and 51073, and Spectral Axe 51074 have enhanced corruption

Known Issues
-Dire Wolf (the experimental T3 pet) does not place properly
-Burning Glaive is not yet throwable. Glaive throwable special effect does not work at the moment.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 24 Nov, 2019 @ 6:00am

Range of doubleswords increased about 25% to better match edges of doublesword weapons. Burning Revolution and Pandora's Answer have also been increased a bit more than that.

Quadswords have had their stamina per swing increased (5 to 8), attack range increased, and durability up from 1500 to 2400. These were joke weapons but uh...here we are.

Added Treepeople legendary hammer, burning mace, burning war axe, burning glaives, jungle glaives, demon burning conversion for some nightscourge weapons


Known Issues
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.

Update: 16 Nov, 2019 @ 3:59am

Fixed feats finally. Everything but the Bruiser Shield falls under the Deadlands category. Faction feat trees (Tree People, Nightscourge) remain untouched.

You may need to use yellow lotus potions to reset your feats so that you can craft the items if you have taken the affected feats before.

Addition
-Cleansing Ankh - Admin spawn. +10 survival. Cleanses poison every 10 sec and on hit. Uses a lot of stamina to use on others. Eventually will have it drain stamina from the wearer.
-Iron Doublesword
-Nightscourge Bow. It does not use or fire arrows.

Changes
Nightscourge and Ifrit weapons heal periodically (lifeblood spear buff, 10 every 5 seconds).
Some corruption weapons may do much more corruption now.
Bleed: Stacks up to 40 now. Remember bleed? When it was a threat?
Venomsteel poison damage (20^1.5 up to 25^1.5)

Doublesword combos:
Offhand: No more reverse Sonic. Has a block if timed right.
Attacks: Adjusted damage (down in some places, higher at end of combos. Still lethal, just less front loaded now.) A few strikes will block/parry.
Burning Revolution: Burning 10 damage per stack, down from 20. Max 10 stacks. Heats up properly now.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Work on NS bow heavy attack/special effects.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.