Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 28 Feb, 2020 @ 5:36am

v37
-Faction Icons are in! Feat icons, and faction buffs or debuffs show these. Thanks to Stargrenade/Astagria!
-A Feat Resetter has been added for Faction Feats. It just clears all faction feats. This is mainly to help with testing, but you know, you might have to force someone to eat it.
-Scourgefire doesn't hurt living people anymore oops
-An admin potion has been added that will convert the wearer to undead or demon like the X making boots. Much easier, but no visuals attached to it for now.
-Vulna wine's chance to enrage, and other positive effects have increased. It can potentially be fairly scary, but, the negatives, and addiction, are just as serious and Vulna Wine is very hard to come back from. Its actually a lot of fun to mess with and try and balance the buffs and debuffs you might get...will probably get... You will have to live with some...issues though if you let up on it. Also Vulna Sect Witches can create the antidote, though it is a closely guarded secret and women who have misused the recipe and bargained poorly with it have been excommunicated or put to death by dark forces. Don't be that gal!
-Scourgefire Orbs now say Throw with offhand attack, until the thrown weapon combat style is completed.
-Cleaned up the code for flametouched immunity so its no longer vomit-inducing drain.
-Admin Ifrit Destroyers do 3x the siege damage and should destroy most buildings (with max siege damage turned up on server settings)
-Deadly shortbow heavy shot damage 80 -> 50. Heavy shot Stam usage of 40 -> 25. Light shot damage 20->15. Stumbles on hit. Light shot is 45% faster than normal bow (up from 20), heavy shot is about 70% faster than normal bow. TLDR shoot fast, heavy hits hard still, but no longer 1HKO sniper shot.
-Faction Visibility Potions o/
-Fixed a couple hitboxes on various animations (Thanks Dr Nash)

-Vendhayan Dhal Shield (donor item) by Nikolai B added in. It can be bought by donors, and crafted by masterblacksmiths. May also be found at non-social events. Will be added to arena rewards.
-New Legendary Axes made by a guy named jesusrck and found for free on a marketplace. Craftable by the mastersmiths, may be found at non-social events, and by chance found on the toughest bosses. Will be added to arena rewards.
- Apollo's Shield by Rubenve (marketplace item) added in. It can be bought by donors, and crafted by masterblacksmiths. May also be found at non-social events. Will be added to arena rewards.
----- For now, neither of these will display properly with fashionista. The models themselves must be edited at some point, along with a bunch of the other ones. Some of them need slight repositioning or some animation stance changes.

-Poisons: Many poisons now have a heavier poison resistance via survival (0.016 up to 0.026 on average), but are no longer ignored by having t4 survival. This will be tweaked and tested, but many poisons are still partially effective at higher survivals rather than useless, but soaked somewhat by lower survival scores. New BuffTags [DirePoison]. Cleansing Items cure these. Set potions do not.
----- Corruptor items no longer count as poison -_- And will do what they do.

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-HIghly Explosive arrows and treefrog bomb arrows are still behaving totally strange. Don't craft for now.
-Cleansing rod and Bandage Other may have stopped working on others \o/
-[override] darfari cannibals are having a civil dispute due to faction changes and someone feeling left out...
-Various custom weapons will have to be fixed on a mesh level to prevent it from displaying at a weird location, with some funky workarounds for mounted display issues also
-Jhil Champion Helmet does not yet have physics (feather bounce)
-Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Rework Undead Making Boots to be Corrupted Being boots and tie the buffs/immunity to change based on flag values read from damage row. This way scripts can all reference one buff. Then make 2 variations of same weapon with different name and different flag value for demons and undead.
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway).
Lesson/weaken t4 survival immunity
Make dire beasts mountable
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 15 Feb, 2020 @ 2:35am

v36
-Undead Buff: You can no longer use most heal over time items and must heal either through corruption or other means.
-Raw Blood will now restore some thirst if you can handle it
-Added Demon Making Boots. Light armor. These are like undead making boots in that they make some effects work on you as if you were a demon (scourgefire). They cure a tiny amount of hunger and thirst periodically, and make the wearer immune to hot and cold buffs/debuffs.
-Undead Making boots switched to light armor for set compatabilities.
-Spectral essence has a new icon. Spectral wisps, an item that undead can heal with, has the old spectral wispy essence icon.
-Corrupted Wisp. Heals corrupted beings like a bandage + gives corruption. Xaltatun Initiate and Asura Afriti know how to make it.

-[override] npc wildlife undead. Community allied with other undead
-[override] darfari cannibals are not darfari ostrich farmer community, which is friendly to many undead (2008 + 2009 communities)
-Will be testing NPC Guards. They are thralls that ignore players, will seek out enemies nearby, and are pretty forgiving (kind of dumb) when smacked by players

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Rework Undead Making Boots to be Corrupted Being boots and tie the buffs/immunity to change based on flag values read from damage row. This way scripts can all reference one buff. Then make 2 variations of same weapon with different name and different flag value for demons and undead.
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway).
Lesson/weaken t4 survival immunity
Make dire beasts mountable
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 11 Feb, 2020 @ 1:22pm

v35
-cats, all purges have been replaced with small cats
-recompiled for current devkit build
-removed ironstone requirement from imbued brimstone recipe

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway).
Lesson/weaken t4 survival immunity
Make dire beasts mountable
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 10 Feb, 2020 @ 9:28pm

v34
-Human Flesh to Blood recipe now properly converts flesh to blood and not pure water. You may resume your cannibalism.
-NPC Asura Afriti Flamebeast demon added. Firegiant NPC/thrall changed to its own AA community
-Xaltatun's Risen Skeletal archer (thrallified) now spawns properly
-Offhand Burning Scimitar created
-Added Legendary item, Bandaging, available via Water Tribe, Nightscourge Hunters, and Tree People. It will also be available on our server through a mushi quest for the unaffiliated. You use this and whack someone and 5 seconds later, they are cured of bleed stacks. It is low durability and takes bandages to repair.
-Cleansing Rod that cures poison on strike at great stamina cost is craftable via Water Tribe faction feat.
-[Override] This will be wiping away Greater Firebowls from GCAM mod due to conflicting recipes that we cannot identify at the moment.
-Restructured the feat categories AGAIN. I finally got it right this time. The order of everything is quite picky but now I know how it goes. I know almost all I need on feats and recipes to make a short tutorial video. My last question is how to order feats that have the same level requirement and same cornerstone position, as having higher or lower Feat ID does not seem to matter.

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway).
Lesson/weaken t4 survival immunity
Make dire beasts mountable
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 8 Feb, 2020 @ 11:58pm

-Fixed Blackglass Bastard textures
-Savage Chosen, Oathwrought legendary weapons added to mastercrafting feats. Oathwrought added to Nightscourge Secrets, Savage Chosen added to Water Tribe.
-Blood can now be drank by those good ol Darfari, or, the truly reckless.
-Human Flesh to Blood conversion feat added to Feasting Man Eater Feat, as well as Water Tribe, Asura Afriti, Xaltatun's Initiate, Treepeople Initiate
-Water Tribe Faction feat Added. Has various medicine, conversion, and cooking recipes for now, as well as the trademark spears (Savage Chosen) and glaives of the tribe. It will be the goto place for medicine and purification recipes. Must also be learned via admin spawn
-Fixed Admin Enchant kits making weapons stackable that weren't stackable
-Added kits that will duplicate a weapon or armor it is used on. This will eventually be applicable to normal items and hopefully allow dyed armor to be replicated.
-Reduce instant damage + chunk ticks of NS weaponry by / 4 for now due to x4 npc damage received server damage. It is meant to be 200, not 800 (damage of most dots done is handled as if the target is doing it to itself)
-Potion of Natural Learning brought to other respec pot standards. Yellow Lotus potion now grants 4 potions and does not grant attribute reset potions. Attribute and feat reset potions will give both 2 attribute and feat potions regardless of which you craft.
-Burning Launcher Stamina use 20 -> 30 per shot, before attribute perks
-Wight Armor Healing in corruption heal 60 - > 35 every 5 seconds while corrupted

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 5 Feb, 2020 @ 2:08pm

V32
-Update to add several legendary weapons + models. These are
-----Blackglass Bastard - A Blackglass spear. One of many more blackglass weapons to come. These are brittle weapons that inflict bleed and do not care much for armor.
-----Savage's Chosen - a staff/spear that also has a thrown javelin duplicant. Legendary
-----Oathwrought - a monk's spear, well rounded but difficult to repair. These model assets were done by The Oubliette and commissioned by Atreo
-Updated visuals of Crescent Talon to the model assets designed by Nicolas Bilinskiy
-These weapons will be made craftable by mastersmithing in the next update

-Reduce instant damage + chunk ticks of NS weaponry by / 4 for now due to x4 npc damage received server damage. It is meant to be 200, not 800 (damage of most dots done is handled as if the target is doing it to itself)

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 31 Jan, 2020 @ 6:57am

v6.31
-Separated Progression overrides and ELI+EE featblocks from this mod into a separate DL Progression mod.
-Separated non essential item overrides into separate DL Progression mod (thrown weapon changes go, changes to yogmeat, reaper poison, breath of the red mother, undead weapons, torches, stay)
-Added a lore note about the exiled land's location thanks to Mythos (Setna)

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 30 Jan, 2020 @ 6:35am

-Slightly fixed the scimitar blade. Blade Chakrams may also be fixed for fashionista display and proper rotation
-Scourgefire orbs properly no longer damage the living
-Bonus damage on corruptor weapon hits tuned from 20 down to 15.
-Wight armor immune to cold debuffs. Which is great in the cold, but ah, don't go tanning mr skeleton o7

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 30 Jan, 2020 @ 6:18am

-Slightly fixed the scimitar blade...
-Scourgefire orbs properly no longer damage the living
-Bonus damage on corruptor weapon hits tuned from 20 down to 15.
-Wight armor immune to cold debuffs. Which is great in the cold, but ah, don't go tanning mr skeleton o7

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Blade Star Chakram will have to be fixed on a mesh level to prevent it from displaying at a weird location
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.

Update: 28 Jan, 2020 @ 8:03pm

-Added Custom models for scimitar/flawless scimitar/twin scimitar, and blade star chakrams (and offhand that throw like glaives). They are all crafted from the deadlands scimitars feat. Scimitar mesh will have to be fixed today or tomorrow, one side of blade does not absorb light at times.
-Fixed recipes for faction weapon description notes so they yield proper note when crafted
-Scourgefire should once again not burn living humans
-Warrior Mutator Legendary armor Kits can be converted into base game legendary armor kits for the sake of compatability with mushiscript, other recipes, etc
-Added and fixed some icons for glaives so you can now tell which is an offhand throwable, and which is a mainhand weapon
-Optimized (for utter destruction) admin Ifrit destroyer missiles for base destructions. These are nukes, straight up lol
-Added [Ruined] faction weapons. Spectral Glaives, Burning Slayer (GS), Nightscourge Lance These are weaker versions of the weapons that still have the faction's main effect, but they are fast decaying and do not have the added buffs that the proper faction weapons do. These are meant as event rewards/rp drops/quest items, but mostly as preview items.
-Full faction feat lists are again viewable in feat window. Figured it out. But the faction description notes are pretty handy so, leaving them in.
-Spectral weapon damage has been lowered from 50 to 40 on most weapons (shortsword and bow excluded) to offset the bonus damage they do.

================

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-New Scimitar mesh will have to be updated, it has some lightness issues with the mesh/material
-Jhil Champion Helmet does not yet have physics (feather bounce)
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Remove corruption immunity from survival (it currently only applies to weapon-dealt corruption, not environmental anyway)
Make dire beasts mountable
Alchemy and some healing items are in the works now
Finish off bleed damage cap, and poison and such
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Make thrown weapons add some bonus damage from Might.