Invisible, Inc.
Function Library
กำลังแสดง 51-60 จาก 110 รายการ
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อัปเดต: 30 พ.ย. 2021 @ 5: 29am

V1.59:
* Fixed a nil error when ownerless mainframe device with a Null Zone finishes its reboot timer.

อัปเดต: 26 ต.ค. 2021 @ 2: 55am

V1.58:
* Dropping a body will no longer trigger guard response, unless Hostage Monitor augment is installed.

อัปเดต: 6 ส.ค. 2021 @ 7: 19am

V1.57:
* Fixed a nil error in guard weapon tooltip.

อัปเดต: 3 ส.ค. 2021 @ 3: 17pm

V1.56:
* Compacted armor piercing and heavy damage guard tooltips into one combined tooltip.
* Fixed sound emitted by melee weapons having delayed reaction from guards.
* AoE door traps now trigger traps on both sides of the door, and use raycast check to prevent them from hitting guards/agents hiding behind walls or tall cover.

อัปเดต: 28 ก.ค. 2021 @ 3: 12pm

V1.55:
* Added support for charge packs recharging 1 ammo/charge.

อัปเดต: 24 ก.ค. 2021 @ 5: 48pm

V1.54:
* Fixed Cycle resetting PWR of enemy AI from Programs Extended
* Added animation support for Plague program.

อัปเดต: 22 ก.ค. 2021 @ 1: 39pm

V1.53:
* Added a toggle for gameplay altering code changes - you can disable them if desired.
* Moved tooltips for Dermal Armor, Heavy Damage and Armor Piercing Weaponry from New Items and Augments here.
* Above tooltips have been improved in readability and clarity.
* Changed "fillCircle" function responsible for returning tile list inside a specified circle - now it's more accurate. All gameplay functionality relying on it will be adjusted as a result.

อัปเดต: 14 ก.ค. 2021 @ 12: 22pm

V1.52:
* Added "onHitMpDrain" trait for ranged weapons - if true, removes all AP on hit this turn.

อัปเดต: 5 ก.ค. 2021 @ 11: 56am

V1.51:
* canConsumeAmmo function now works for items not inside agent inventory.

อัปเดต: 1 ก.ค. 2021 @ 6: 32am

V1.50:
* Fixed that dragging a body while under a HARMLESS / TRUSTED / LEGIT status would not compromise the status and not draw guard attention.