Invisible, Inc.

Invisible, Inc.

Function Library
109件中 51-60 を表示
< 1 ... 4  5  6  7  8 ... 11 >
更新: 2021年10月26日 @ 2時55分

V1.58:
* Dropping a body will no longer trigger guard response, unless Hostage Monitor augment is installed.

更新: 2021年8月6日 @ 7時19分

V1.57:
* Fixed a nil error in guard weapon tooltip.

更新: 2021年8月3日 @ 15時17分

V1.56:
* Compacted armor piercing and heavy damage guard tooltips into one combined tooltip.
* Fixed sound emitted by melee weapons having delayed reaction from guards.
* AoE door traps now trigger traps on both sides of the door, and use raycast check to prevent them from hitting guards/agents hiding behind walls or tall cover.

更新: 2021年7月28日 @ 15時12分

V1.55:
* Added support for charge packs recharging 1 ammo/charge.

更新: 2021年7月24日 @ 17時48分

V1.54:
* Fixed Cycle resetting PWR of enemy AI from Programs Extended
* Added animation support for Plague program.

更新: 2021年7月22日 @ 13時39分

V1.53:
* Added a toggle for gameplay altering code changes - you can disable them if desired.
* Moved tooltips for Dermal Armor, Heavy Damage and Armor Piercing Weaponry from New Items and Augments here.
* Above tooltips have been improved in readability and clarity.
* Changed "fillCircle" function responsible for returning tile list inside a specified circle - now it's more accurate. All gameplay functionality relying on it will be adjusted as a result.

更新: 2021年7月14日 @ 12時22分

V1.52:
* Added "onHitMpDrain" trait for ranged weapons - if true, removes all AP on hit this turn.

更新: 2021年7月5日 @ 11時56分

V1.51:
* canConsumeAmmo function now works for items not inside agent inventory.

更新: 2021年7月1日 @ 6時32分

V1.50:
* Fixed that dragging a body while under a HARMLESS / TRUSTED / LEGIT status would not compromise the status and not draw guard attention.

更新: 2021年6月18日 @ 6時31分

V1.49:
* Added "weighted_list:removeByItem( item )" for removing entries by item ID from weighted lists. Thanks to Mossbird for this!