Invisible, Inc.

Invisible, Inc.

Function Library
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Actualización: 25 JUL a las 1:13 p. m.

V1.107:
* Fixed modded door-placeable items being rendered when tile they are on was hidden.

Actualización: 13 JUL a las 5:45 a. m.

V1.106:
* Implemented "agent_actions.shouldHudExecute"
* Extended maximum list of actions an item can have from 4 to 6 (when you click on an item in inventory).

Code provided by Qoala.bear

Actualización: 16 JUN a las 5:56 a. m.

V1.105:
* Using Lock Decoder will no longer cancel Ambush/Overwatch.
* When Lock Decoder is used from a tile adjacent to the door, agent will face towards the door (Lock Decoder Redux support).

Actualización: 19 MAY a las 1:42 p. m.

V1.104:
* Fixed using a Subdermal Power Bank augment (NIAA) not lowering the item cooldown.

Actualización: 29 ABR a las 3:47 a. m.

V1.103:
* Added "TRG_PRE_AGENT_CONNECT" trigger, returns pc player as evData.
* Added "TRG_POST_AGENT_CONNECT" trigger, returns a table of spawned agents as evData.
* Added mission_util.PRE_AGENT_CONNECTION and mission_util.POST_AGENT_CONNECTION mission script hooks.

Actualización: 7 MAY 2024 a las 4:23 a. m.

V1.102:
* Fixed "sound radius circle" visual element disappearing when sound radius was not an integer value.

Actualización: 26 ABR 2024 a las 8:01 a. m.

V1.101:
* Fixed recharging one charge instead of full when using Subdermal Power Bank while having Small Charge Pack in inventory.

Actualización: 17 DIC 2023 a las 5:49 a. m.

V1.100:
* Added support for "noDupes" trait for shops - if set to true, will stop duplicates from appearing in the shop.

Actualización: 19 NOV 2023 a las 2:56 p. m.

V1.99:
* Fixed error when using "AI ACCESS" abilities to gain hash keys.

Actualización: 18 NOV 2023 a las 9:31 a. m.

V1.98:
* Added return value for abilityutils.doReload and abilityutils.doRecharge.