Invisible, Inc.

Invisible, Inc.

Function Library
Hiển thị 21-30 trong 109 mục
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Cập nhật: 26 Thg01, 2023 @ 9:48am

V1.87:
* Added tooltip for "xray" trait.

Cập nhật: 25 Thg12, 2022 @ 10:15am

V1.86:
* Vanilla cloaks and disguises cannot be activated while agent has a HARMLESS / TRUSTED / LEGIT status, to prevent janky interaction between those.

Cập nhật: 9 Thg11, 2022 @ 8:13am

V1.85:
* Updated to SimConstructor update 9 Nov 2022

Cập nhật: 4 Thg11, 2022 @ 3:27pm

V1.84:
* Datablast uses "break_firewalls" variable instead of hardcoded 1. (Fix for AI Terminal upgrade from More Missions mod)

Cập nhật: 17 Thg10, 2022 @ 1:16pm

V1.83:
* Replaced "RESONANCE-PE" sim trigger with "TRG_PRE_END_TURN".
* Added "TRG_POST_END_TURN" sim trigger.
* Replaced "PE-EMERGENCY-RESERVE" sim trigger with "TRG_PRE_START_TURN".
* Added "TRG_POST_START_TURN" sim trigger.

Cập nhật: 6 Thg10, 2022 @ 11:15am

V1.82:
* Tile preview for explosion range now supports tile table to limit the shown area to only the tiles affected. Shock Trap AoE updated.
* "Weapon Information" tooltip on guards will be disabled if not running "New Items and Augments" mod, to not clutter the screen space. NOTE: campaigns created before this update with NIAA active will not have the tooltip, as it checks a campaign flag.

Cập nhật: 23 Thg08, 2022 @ 8:12am

V1.81:
* Fixed a crash when lethal trap placed on a guard entry door kills a guard trying to get out, causing the trap to trigger twice.

Cập nhật: 19 Thg08, 2022 @ 12:42pm

V1.80:
* Fixed possible nil error with Null Zone tooltip.

Cập nhật: 16 Thg08, 2022 @ 9:19am

V1.79:
* NULL ZONE tooltip on firewalls now properly specifies the source of the effect instead of being hardcoded to "NULL DRONE".

Cập nhật: 12 Thg08, 2022 @ 11:27am

V1.78:
* Added `function simquery.rasterOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.rasterDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Updated `function simquery.rasterCircle(sim, xOrigin, yOrigin, rangeMax, rangeMin )` to include minimum range.
* Added `targets.customAreaTarget( game, sim, params, player )`
* Added `unitrig.refreshRenderFilter(self, ...)` override for custom render filters.