Age of Empires II (2013)

Age of Empires II (2013)

King Arthur - The Deadly Embrace
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Update: 2 Aug, 2019 @ 1:05pm

N I L E Z/jwj5787_Rook

FINAL VERSION
SOUND FILES ADDED

Update: 31 Jul, 2019 @ 10:39pm

N I L E Z/jwj5787_Rook

'minor' bug fix

Update: 31 Jul, 2019 @ 10:31pm

N I L E Z/jwj5787_Rook

'minor' bug fix

Update: 31 Jul, 2019 @ 10:13pm

N I L E Z/jwj5787_Rook

'minor' bug fix

Update: 31 Jul, 2019 @ 9:37pm

N I L E Z/jwj5787_Rook

'minor' bug fix

Update: 31 Jul, 2019 @ 8:21pm

N I L E Z/jwj5787_Rook

1. added fort rook which can be captured by Arthur or Mordred.

2. added lost monks in the forest down south Merlin can save.

3. added a warrior lodge the Saxons king can recruit after 500 kills.

4. added a Dragon slayer Arthur an recruit for 5000 gold.

5. Mordred can fortify Avalon for 500 stone and 1000 wood by bringing 20 villagers there.

6. Buffed the dragon.

Update: 30 Jul, 2019 @ 11:12pm

N I L E Z/jwj5787_Rook

'minor' bug fix

Update: 30 Jul, 2019 @ 9:26pm

N I L E Z

1. Gawain gains noble knights every 2 minutes as long as Gawain is alive.

2. Sir Bedervere gains elite Graal knights as long as he is alive.

3. added a new mission for Gawain.

4. Morgana can now recruit a dragon for 3k gold.

5. for Lancelot enlisting Robinhood takes all your gold.

6. cleaned up the middle of the map a little so troops don't get stuck.

7. added an assassins guild for Mordred.

8. added Excalabur smite for when Arthur gets near Mordred.

9. Saxons now get beserkers at 200 kills.

jwj5787_Rook

Teal’s noble knight unit change to Gawain hero unit
Morgana speed buff
Explosion for dragon and lost knight

Update: 29 Jul, 2019 @ 10:00pm

jwj5787_Rook

Fallen knight command tent when destroyed sends a chat to blue (fixed to red)
Construction of trebuchet for red changed so it can be repeated every 15 minutes
Robin hood’s camp entrance blocked by rocks so the only Lancelot can get access to it
Anything that lingers in the pond will get instantly killed
Why is ‘N’ in the word near in capital letter, Nilez?

Update: 12 Jul, 2019 @ 3:38pm

jwj5787_Rook

Drowning effect in the pond near Excalibur so Arthur and his men cannot camp there to avoid getting slaughtered
When the Saxon king dies, he will be auto-defeated instantly
Buffed the Saxon king’s hp
Grey’s camp redesigned (road removed and added a stone gate for more protection)
Killer rabbit in front of the cave where purple seek the holy grail
Added Saxon rename trigger for special units