Age of Empires II (2013)

Age of Empires II (2013)

King Arthur - The Deadly Embrace
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Update: 11 Jul, 2019 @ 5:25pm

jwj5787_Rook

Stone walls and castle removed for grey and replaced with palisade walls (added more yurts and pavilions)
Small base for grey removed

Update: 27 Jun, 2019 @ 11:15pm

jwj5787_Rook

Grey and red 30 villager limit message changed to 60
Orange castle when destroyed displays announcement
Grey, when achieved 200 kills displays announcement
Saxon king when killed displays announcement
Blue transport ship self destructs after 15 minutes it has been created

Update: 23 Jun, 2019 @ 7:24pm

jwj5787_Rook

Trebuchet, when built, removed all the relics (bug fixed)
Spawn haystack on green’s ultimate spell when being used
Disable yellow’s spell which enhances Mordred's physical ability when Mordred dies
Green’s ultimate spell when deactivated removes 5 armor instead of 3

Update: 21 Jun, 2019 @ 11:02pm

jwj5787_Rook

Explosion for prince valiant and black knight
Blue’s dock removed

Update: 21 Jun, 2019 @ 9:51pm

jwj5787_Rook

Purged wolf howling noises
Arthur bonus damage on the black knight
Explosion on major events
Green ultimate spell now does not give hp buff (only armor buff)
Green ultimate spell 5 buff/3 debuff
Haystack spawn when the ultimate spell is used (green/yellow)

Update: 21 Jun, 2019 @ 6:30pm

Update: 21 Jun, 2019 @ 5:20pm

N I L E Z

1. Added Reusable spells for Merlin and Morgan.

2. Buffed Almost every hero to be stronger in combat.

3. Merlin and Morgan now heal Arthur and Mordred if they are near them.

4. Mordred now gets tributes for every enemy hero he slays.

5. added more relics.

6. Mordred and Morgan le Fae can now complete a forbidden ritual to drastically increase Mordred's strength in combat.

7. Several other minor changes...

Update: 20 Jun, 2019 @ 9:07pm

N I L E Z

1. Rebalanced starting resources, villager cap and amount of spawn units certain players get (in favor of Mordred) since he is every game at a massive disadvantage.

2. I have added a constructable trebuchet at the bridge to help Mordred break through tower spam.

3. Rebalanced Merlins and Morgans spawn units to not swing entire games.

4. Using Merlins or Morgans spell no longer remove the Unit buyer.

5. Doubled Mordreds spawn unit cap, (and they spawn faster).

6. Added 2 new heroes.

7. Added multiple Easter eggs.

Update: 20 May, 2019 @ 7:02pm

Yellow magic spell damage nerfed from 100 to 50 hp
Yellow magic spell damage to only military units (villagers are unaffected)

Update: 20 May, 2019 @ 3:33pm

Green knight nerfed hp to 500 and reduced speed by 2