Stellaris

Stellaris

Planetary Diversity - Unique Worlds
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Uppdatering: 27 mar, 2022 @ 22:17

Hotfix
- all races don't get the useless Living Metal Refinery

Uppdatering: 27 mar, 2022 @ 19:35

Some Techno-Origin Hotfixes
- other pops will no longer try to build at the Techno Cauldrons
- Bio-Synths will no longer try to self-modify.
Also
- Lowered Eludium + Tiyanki SR costs

Uppdatering: 27 mar, 2022 @ 12:04

- Rework/update to the Techno-Organic World Events
- Major Rework of the Techno-Organic Origin, now works similarly to the Clone Army Origin, see visual demos for more info.
- All Unique world SR cost lowered to 100 from 500
- Fixed the alloy Foundry building on the Crucible, will not work will all versions
- Updated edicts to match 3.3 updates to edicts

Uppdatering: 22 feb, 2022 @ 22:45

- Updated to 3.3

Uppdatering: 2 jan, 2022 @ 15:18

- Updated Manufacturing Building Overwrite to new changes
- Fixed some trait issues with Rogue/Assimilators/Secondary Races on Unique Worlds/Origins

Uppdatering: 22 nov, 2021 @ 9:18

- All Unique Starting Systems have gained Nebulas

Uppdatering: 9 okt, 2021 @ 15:44

- Fixed an issue with the Crucible Upgrade tech no appearing

Uppdatering: 6 okt, 2021 @ 21:20

- Crystal World Rework! New Art, Event. Buildings!
- Crystal Changed to Tropical Preference
- Fixed issue with Foundry Building on the Crucible

Uppdatering: 17 sep, 2021 @ 21:49

- Hotfix, see main mod changelog for info.

Uppdatering: 14 sep, 2021 @ 9:12

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning