Stellaris
Evolving HyperLanes
Hiển thị 1-10 trong 24 mục
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Cập nhật: 13 Thg05, 2021 @ 8:33pm

Cập nhật: 13 Thg05, 2021 @ 7:48pm

Updated for Stellaris 3.0.X

Fixed code to reflect new mod scripting changes.

Cập nhật: 30 Thg05, 2020 @ 12:24am

Updated and Revamped for Stellaris 2.7 "Wells"

Reworked entire mod from the ground up.

Added Custom Settings chosen at game start.

Hyperlanes now appear every 1-2 years(Hopefully evens out lag a bit)

Added a new early game technology, Hyperlane Manipulation which unlocks 3X new starbase buildings, Hyperlane Progenitor, Disentangler, Registrar

Players can now directly manipulate the Hyperlane network through these buildings for an energy cost.

Reimplemented a slightly buffed version of the old Hyperlane Registrar

Vanilla Hyperlane Registrar renamed to Trade Way Station(Functions exactly the same)
Removed Void Touched Civic(I intend to rework this into an Origin and give it more love)

Cập nhật: 9 Thg07, 2019 @ 5:53pm

Initial Upload

Cập nhật: 28 Thg06, 2019 @ 4:32pm

Initial Upload

Cập nhật: 25 Thg06, 2019 @ 6:49pm

Initial Upload

Cập nhật: 22 Thg06, 2019 @ 5:46pm

Initial Upload

Cập nhật: 4 Thg06, 2019 @ 1:41pm

Initial Upload

Cập nhật: 18 Thg05, 2019 @ 3:42pm

Added Hyperlane Progentor which has a chance to add hyperlanes to nearby stars.

Added option to have lanes appear every 5 or 10 years.

Cập nhật: 12 Thg05, 2019 @ 11:54pm

Initial Upload